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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-02 21:52:48 +00:00
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b24672f83768b62a346010e49f2bb024f3d217d1
Paradise/code/modules/antagonists
History
Burzah 7d07ddb0e1 Reduces the chance of hijack to roll per traitor from 10% to 5% (#27644)
* Here goes nothing...

* Forgot we have organizations now

* Changes average probability to 65
2024-12-26 21:39:42 +00:00
..
_common
Reduces the chance of hijack to roll per traitor from 10% to 5% (#27644)
2024-12-26 21:39:42 +00:00
antag_org
Removes some non-existant typepaths (#27362)
2024-11-30 12:04:03 +00:00
changeling
Movement cross/uncross implementation. (#26762)
2024-12-21 08:07:44 +00:00
cult
Recounts rise_number and related variables every once in a while (#27393)
2024-11-23 13:51:53 +00:00
mind_flayer
[READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
2024-12-04 17:55:39 +00:00
revolutionary
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
survivalist
Fixes survivalist antag greeting (#23558)
2023-12-16 16:16:57 +00:00
traitor
Syndicate-starting-lore (#27642)
2024-12-25 03:24:34 +00:00
vampire
Removes spell schools (#27703)
2024-12-25 03:25:38 +00:00
wizard
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
2024-11-13 13:02:29 +00:00
zombie
Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
2024-12-02 23:36:36 +00:00
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