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97 lines
3.8 KiB
Plaintext
97 lines
3.8 KiB
Plaintext
//Science modules for MODsuits
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///Reagent Scanner - Lets the user scan reagents.
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/obj/item/mod/module/reagent_scanner
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name = "MOD reagent scanner module"
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desc = "A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of \
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containers and projecting the information in an easy-to-read format on the wearer's display. \
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It cannot detect flavors, so that's up to you."
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icon_state = "scanner"
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module_type = MODULE_TOGGLE
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complexity = 1
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active_power_cost = DEFAULT_CHARGE_DRAIN * 0.2
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incompatible_modules = list(/obj/item/mod/module/reagent_scanner)
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cooldown_time = 0.5 SECONDS
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/obj/item/mod/module/reagent_scanner/on_activation()
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. = ..()
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if(!.)
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return
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mod.helmet.scan_reagents = TRUE
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/obj/item/mod/module/reagent_scanner/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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if(!.)
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return
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mod.helmet.scan_reagents = FALSE
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/obj/item/mod/module/reagent_scanner/advanced
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name = "MOD advanced reagent scanner module"
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complexity = 0
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removable = FALSE
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var/explosion_detection_dist = 21
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/obj/item/mod/module/reagent_scanner/advanced/on_activation()
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. = ..()
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if(!.)
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return
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RegisterSignal(SSdcs, COMSIG_GLOB_EXPLOSION, PROC_REF(sense_explosion))
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/obj/item/mod/module/reagent_scanner/advanced/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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if(!.)
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return
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UnregisterSignal(SSdcs, COMSIG_GLOB_EXPLOSION)
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/obj/item/mod/module/reagent_scanner/advanced/proc/sense_explosion(datum/source, turf/epicenter, devastation_range, heavy_impact_range,
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light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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var/turf/T = get_turf(src)
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var/dx = abs(epicenter.x - T.x)
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var/dy = abs(epicenter.y - T.y)
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var/distance
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if(T.z != epicenter.z)
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return
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if(dx > dy)
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distance = dx
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else
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distance = dy
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if(distance > explosion_detection_dist)
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return
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to_chat(mod.wearer, "<span class='notice'>Explosion detected! Epicenter: [devastation_range], Outer: [heavy_impact_range], Shock: [light_impact_range]</span>")
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///Teleporter - Lets the user teleport to a nearby location.
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/obj/item/mod/module/anomaly_locked/teleporter
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name = "MOD teleporter module"
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desc = "A module that uses a bluespace core to let the user transport their particles elsewhere."
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icon_state = "teleporter"
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module_type = MODULE_ACTIVE
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complexity = 3
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use_power_cost = DEFAULT_CHARGE_DRAIN * 5
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cooldown_time = 5 SECONDS
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accepted_anomalies = list(/obj/item/assembly/signaler/anomaly/bluespace)
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/// Time it takes to teleport
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var/teleport_time = 1.25 SECONDS //This is a bluespace core this should be fast, like you can get a phazon with this man, we don't have anomaly refining either
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/obj/item/mod/module/anomaly_locked/teleporter/on_select_use(atom/target)
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. = ..()
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if(!.)
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return
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var/turf/target_turf = get_turf(target)
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if(!istype(target_turf) || target_turf.density || !((target in view(9, mod.wearer)) || mod.wearer.sight & SEE_TURFS) || (get_dist(target_turf, get_turf(mod.wearer)) > 9)) //No. No camera bug shenanigins.
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return
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var/matrix/pre_matrix = matrix()
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pre_matrix.Scale(4, 0.25)
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var/matrix/post_matrix = matrix()
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post_matrix.Scale(0.25, 4)
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animate(mod.wearer, teleport_time, color = COLOR_CYAN, transform = pre_matrix.Multiply(mod.wearer.transform), easing = SINE_EASING|EASE_OUT)
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if(!do_after(mod.wearer, teleport_time, target = mod.wearer))
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animate(mod.wearer, teleport_time * 0.1, color = null, transform = post_matrix.Multiply(mod.wearer.transform), easing = SINE_EASING|EASE_IN)
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return
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animate(mod.wearer, teleport_time * 0.1, color = null, transform = post_matrix.Multiply(mod.wearer.transform), easing = SINE_EASING|EASE_IN)
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if(!do_teleport(mod.wearer, target_turf, sound_in = 'sound/effects/phasein.ogg'))
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return
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drain_power(use_power_cost)
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/obj/item/mod/module/anomaly_locked/teleporter/prebuilt
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prebuilt = TRUE
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