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There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working. Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly. AI SMES still not being affected after this fix. Conflicts: code/game/gamemodes/events/power_failure.dm