Files
Paradise/code/game/objects/items/weapons/implants/deadman.dm
2013-10-14 01:28:18 -04:00

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/obj/item/weapon/implant/deadman
name = "deadman switch implant"
desc = "Activates a signal on death."
var/obj/item/device/assembly/signaler/signaler
icon_state = "implant_evil"
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp RX-79 Deadman Switch Implant<BR>
<b>Life:</b> Activates upon death.<BR>
<b>Important Notes:</b> Sends triggering signal<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a compact, electric signaller that activates upon host death.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(mob/source as mob)
signaler = new /obj/item/device/assembly/signaler(src)
signaler.interact(source)
usr.mind.store_memory("Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>.", 0, 0)
usr << "Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>."
trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate("death")
return
activate(var/cause)
if((!cause) || (!src.imp_in)) return 0
signaler.signal()
islegal()
return 0