mirror of
https://github.com/ParadiseSS13/Paradise.git
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204 lines
6.6 KiB
Plaintext
204 lines
6.6 KiB
Plaintext
//Define all tape types in policetape.dm
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/obj/item/taperoll
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name = "tape roll"
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icon = 'icons/policetape.dmi'
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icon_state = "rollstart"
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w_class = WEIGHT_CLASS_TINY
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var/turf/start
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var/turf/end
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var/tape_type = /obj/item/tape
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var/icon_base
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var/list/image/hazard_overlays
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var/list/tape_roll_applications = list()
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/obj/item/tape
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name = "tape"
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icon = 'icons/policetape.dmi'
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anchored = 1
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density = 1
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var/icon_base
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/obj/item/tape/New()
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..()
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if(!hazard_overlays)
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hazard_overlays = list()
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hazard_overlays["[NORTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "N")
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hazard_overlays["[EAST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "E")
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hazard_overlays["[SOUTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "S")
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hazard_overlays["[WEST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "W")
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/obj/item/taperoll/New() //just using tape is not enough to guarantee the overlays are genned
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..()
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if(!hazard_overlays)
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hazard_overlays = list()
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hazard_overlays["[NORTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "N")
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hazard_overlays["[EAST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "E")
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hazard_overlays["[SOUTH]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "S")
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hazard_overlays["[WEST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "W")
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/obj/item/taperoll/police
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name = "police tape"
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desc = "A roll of police tape used to block off crime scenes from the public."
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icon_state = "police_start"
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tape_type = /obj/item/tape/police
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icon_base = "police"
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/obj/item/tape/police
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name = "police tape"
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desc = "A length of police tape. Do not cross."
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req_one_access = list(access_security,access_forensics_lockers)
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icon_base = "police"
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/obj/item/taperoll/engineering
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name = "engineering tape"
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desc = "A roll of engineering tape used to block off working areas from the public."
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icon_state = "engineering_start"
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tape_type = /obj/item/tape/engineering
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icon_base = "engineering"
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/obj/item/tape/engineering
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name = "engineering tape"
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desc = "A length of engineering tape. Better not cross it."
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req_one_access = list(access_engine,access_atmospherics)
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icon_base = "engineering"
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/obj/item/taperoll/attack_self(mob/user as mob)
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if(icon_state == "[icon_base]_start")
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start = get_turf(src)
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to_chat(usr, "<span class='notice'>You place the first end of the [src].</span>")
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icon_state = "[icon_base]_stop"
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else
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icon_state = "[icon_base]_start"
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end = get_turf(src)
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if(start.y != end.y && start.x != end.x || start.z != end.z)
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to_chat(usr, "<span class='notice'>[src] can only be laid horizontally or vertically.</span>")
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return
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var/turf/cur = start
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var/dir
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if(start.x == end.x)
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var/d = end.y-start.y
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if(d) d = d/abs(d)
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end = get_turf(locate(end.x,end.y+d,end.z))
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dir = "v"
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else
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var/d = end.x-start.x
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if(d) d = d/abs(d)
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end = get_turf(locate(end.x+d,end.y,end.z))
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dir = "h"
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var/can_place = 1
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while(cur!=end && can_place)
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if(cur.density == 1)
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can_place = 0
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else if(istype(cur, /turf/space))
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can_place = 0
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else
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for(var/obj/O in cur)
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if(!istype(O, /obj/item/tape) && O.density)
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can_place = 0
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break
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cur = get_step_towards(cur,end)
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if(!can_place)
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to_chat(usr, "<span class='notice'>You can't run \the [src] through that!</span>")
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return
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cur = start
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var/tapetest = 0
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while(cur!=end)
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for(var/obj/item/tape/Ptest in cur)
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if(Ptest.icon_state == "[Ptest.icon_base]_[dir]")
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tapetest = 1
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if(tapetest != 1)
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var/obj/item/tape/P = new tape_type(cur)
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P.icon_state = "[P.icon_base]_[dir]"
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cur = get_step_towards(cur,end)
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//is_blocked_turf(var/turf/T)
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to_chat(usr, "<span class='notice'>You finish placing the [src].</span>")//Git Test
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/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /obj/machinery/door/airlock))
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var/turf/T = get_turf(A)
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var/obj/item/tape/P = new tape_type(T.x,T.y,T.z)
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P.loc = locate(T.x,T.y,T.z)
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P.icon_state = "[src.icon_base]_door"
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P.layer = 3.2
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to_chat(user, "<span class='notice'>You finish placing the [src].</span>")
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if(istype(A, /turf/simulated/floor) ||istype(A, /turf/unsimulated/floor))
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var/turf/F = A
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var/direction = user.loc == F ? user.dir : turn(user.dir, 180)
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var/icon/hazard_overlay = hazard_overlays["[direction]"]
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if(tape_roll_applications[F] == null)
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tape_roll_applications[F] = 0
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if(tape_roll_applications[F] & direction) // hazard_overlay in F.overlays wouldn't work.
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user.visible_message("[user] uses the adhesive of \the [src] to remove area markings from \the [F].", "You use the adhesive of \the [src] to remove area markings from \the [F].")
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F.overlays -= hazard_overlay
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tape_roll_applications[F] &= ~direction
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else
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user.visible_message("[user] applied \the [src] on \the [F] to create area markings.", "You apply \the [src] on \the [F] to create area markings.")
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F.overlays |= hazard_overlay
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tape_roll_applications[F] |= direction
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return
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/obj/item/tape/CanPass(atom/movable/mover, turf/target, height=0)
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if(!density) return 1
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if(height==0) return 1
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if((mover.pass_flags & PASSTABLE || istype(mover, /obj/effect/meteor) || mover.throwing))
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return 1
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else if(ismob(mover) && allowed(mover))
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return 1
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else
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return 0
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/obj/item/tape/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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breaktape(W, user)
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/obj/item/tape/attack_hand(mob/user as mob)
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if(user.a_intent == INTENT_HELP && src.allowed(user))
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user.visible_message("<span class=notice>[user] lifts [src], allowing passage.</span>", "<span class=notice>You lift [src], allowing passage.</span>")
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src.density = 0
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spawn(200)
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src.density = 1
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else
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breaktape(/obj/item/weapon/soap, user)//cant be null, and can't be sharp.
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/obj/item/tape/attack_alien(mob/user as mob)
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breaktape(/obj/item/weapon/wirecutters,user)
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/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
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if(user.a_intent == INTENT_HELP && ((!can_puncture(W) && src.allowed(user))))
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to_chat(user, "You can't break the [src] with that!")
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return
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user.visible_message("<span class=warning>[user] breaks the [src]!</span>", "<span class=warning>You break the [src]!</span>")
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var/dir[2]
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var/icon_dir = src.icon_state
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if(icon_dir == "[src.icon_base]_h")
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dir[1] = EAST
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dir[2] = WEST
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if(icon_dir == "[src.icon_base]_v")
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dir[1] = NORTH
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dir[2] = SOUTH
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for(var/i=1;i<3;i++)
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var/N = 0
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var/turf/cur = get_step(src,dir[i])
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while(N != 1)
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N = 1
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for(var/obj/item/tape/P in cur)
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if(P.icon_state == icon_dir)
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N = 0
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qdel(P)
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cur = get_step(cur,dir[i])
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qdel(src)
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return
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