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cyberpresidentvanellope
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Paradise
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b3580e826516f5019c68daee8a02ea4540ed8600
Paradise
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code
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objects
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structures
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crates_lockers
History
Cael_Aislinn
2f7baa26f8
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
...
Signed-off-by: Cael_Aislinn <
cael_aislinn@yahoo.com.au
>
2012-12-01 17:49:34 +10:00
..
closets
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
2012-12-01 17:49:34 +10:00
closets.dm
Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
2012-10-22 02:26:34 +00:00
crates.dm
Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
2012-10-15 01:28:06 +00:00
largecrate.dm
Another small chunk of reorganizing objects.
2012-08-22 21:55:46 +00:00