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Paradise/code/game/area/asteroid_areas.dm
T
ContrabangandGitHub 65ab4a5d89 Refactors station areas to be /area/station subtypes (#21681)
* areas

* progress...

* death hatred and murder

* get current master maps

* hoooly shit i can load up the maps

* it compiles now

* map changes

* fixes some unintended stuff

* make the .dme right

* fix mixed space+tab indents

* more space-tab fixes

* CI, please show me more than 1 CI fail at a time

* UPDATE PATHS!!!

* none of the stations had it anyways, but fixed

* mint wasnt actually deleted, my bad

* epic random CI fail for no reason

* i beg you, CI

* dont delete anything

* okay THAT should work now

* okay get master maps and rerun

* okay THEN run update paths

* actually done now

* oops
2023-09-06 17:37:50 +01:00

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// Asteroids
/area/asteroid // -- TLE
name = "\improper Asteroid"
icon_state = "asteroid"
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = MINING_SOUNDS
sound_environment = SOUND_AREA_ASTEROID
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/asteroid/cave // -- TLE
name = "\improper Asteroid - Underground"
icon_state = "cave"
requires_power = FALSE
outdoors = TRUE
/area/asteroid/artifactroom
name = "\improper Asteroid - Artifact"
icon_state = "cave"
//Labor camp
/area/mine/laborcamp
name = "Labor Camp"
icon_state = "brig"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"