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https://github.com/ParadiseSS13/Paradise.git
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* Adds big machinery * Remove debug stuff * Even less debug stuff * Contra review * Complete refactor + BSH * Reverts `/big` * Adds missing * * initial * Removes unneeded shit * Adds edge of world edgecases * Whoops * Fix * Lewc review * Make the grav gen better * Render passes fix * Extra comment in the toml * Extra deconstruct just in case * One less loop --------- Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
39 lines
926 B
TOML
39 lines
926 B
TOML
# Keep the keys in this file alphabetical please
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[code_standards]
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disallow_relative_proc_definitions = true
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disallow_relative_type_definitions = true
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[debugger]
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engine = "auxtools"
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[dmdoc]
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use_typepath_names = true
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[langserver]
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dreamchecker = true
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[map_renderer]
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hide_invisible = [
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"/obj/effect/landmark",
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"/obj/effect/mapping_helpers",
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"/obj/effect/spawner/random_barrier",
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"/obj/effect/spawner/random_spawners",
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]
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[map_renderer.fancy_layers]
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# -10
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"/turf/simulated/floor/plating" = -10
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"/turf/space" = -10
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# -2
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"/turf/simulated/floor/bluegrid" = -2
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"/turf/simulated/floor/carpet" = -2
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"/turf/simulated/floor/engine" = -2
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"/turf/simulated/floor/plasteel" = -2
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"/turf/simulated/floor/wood" = -2
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"/turf/simulated/wall" = -2
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[map_renderer.render_passes]
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smart-cables = false
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# With the multitile component and the removal of the gravity gen parts, the gravity generator will fail the render passes
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gravity-gen = false
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