Files
Paradise/SpacemanDMM.toml
DGamerL 35740a27cc Adds support for machinery to be bigger than 1x1 (#26531)
* Adds big machinery

* Remove debug stuff

* Even less debug stuff

* Contra review

* Complete refactor + BSH

* Reverts `/big`

* Adds missing *

* initial

* Removes unneeded shit

* Adds edge of world edgecases

* Whoops

* Fix

* Lewc review

* Make the grav gen better

* Render passes fix

* Extra comment in the toml

* Extra deconstruct just in case

* One less loop

---------

Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
2024-09-10 00:50:59 +00:00

39 lines
926 B
TOML

# Keep the keys in this file alphabetical please
[code_standards]
disallow_relative_proc_definitions = true
disallow_relative_type_definitions = true
[debugger]
engine = "auxtools"
[dmdoc]
use_typepath_names = true
[langserver]
dreamchecker = true
[map_renderer]
hide_invisible = [
"/obj/effect/landmark",
"/obj/effect/mapping_helpers",
"/obj/effect/spawner/random_barrier",
"/obj/effect/spawner/random_spawners",
]
[map_renderer.fancy_layers]
# -10
"/turf/simulated/floor/plating" = -10
"/turf/space" = -10
# -2
"/turf/simulated/floor/bluegrid" = -2
"/turf/simulated/floor/carpet" = -2
"/turf/simulated/floor/engine" = -2
"/turf/simulated/floor/plasteel" = -2
"/turf/simulated/floor/wood" = -2
"/turf/simulated/wall" = -2
[map_renderer.render_passes]
smart-cables = false
# With the multitile component and the removal of the gravity gen parts, the gravity generator will fail the render passes
gravity-gen = false