Files
Paradise/code/_onclick/hud/movable_screen_objects.dm
Luc 1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00

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//////////////////////////
//Movable Screen Objects//
// By RemieRichards //
//////////////////////////
//Movable Screen Object
//Not tied to the grid, places it's center where the cursor is
/atom/movable/screen/movable
var/snap2grid = FALSE
var/x_off = -16
var/y_off = -16
// add a green overlay
mouse_drag_pointer = 'icons/mouse_icons/screen_drag.dmi'
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
/atom/movable/screen/movable/snap
snap2grid = TRUE
/atom/movable/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
var/position = mouse_params_to_position(params)
if(!position)
return
screen_loc = position
/// Takes mouse parmas as input, returns a string representing the appropriate mouse position
/atom/movable/screen/movable/proc/mouse_params_to_position(params)
var/list/modifiers = params2list(params)
//No screen-loc information? abort.
if(!LAZYACCESS(modifiers, SCREEN_LOC))
return
var/client/our_client = usr.client
var/list/offset = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC))
if(snap2grid) //Discard Pixel Values
offset[1] = FLOOR(offset[1], world.icon_size) // drops any pixel offset
offset[2] = FLOOR(offset[2], world.icon_size) // drops any pixel offset
else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
offset[1] += x_off
offset[2] += y_off
return offset_to_screen_loc(offset[1], offset[2], our_client?.view)
//Debug procs
/client/proc/test_movable_UI()
set category = "Debug"
set name = "Spawn Movable UI Object"
var/atom/movable/screen/movable/M = new()
M.name = "Movable UI Object"
M.icon_state = "block"
M.maptext = "Movable"
M.maptext_width = 64
var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text
if(!screen_l)
return
M.screen_loc = screen_l
screen += M
/client/proc/test_snap_UI()
set category = "Debug"
set name = "Spawn Snap UI Object"
var/atom/movable/screen/movable/snap/S = new()
S.name = "Snap UI Object"
S.icon_state = "block"
S.maptext = "Snap"
S.maptext_width = 64
var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text
if(!screen_l)
return
S.screen_loc = screen_l
screen += S