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4cf6595d12
* Makes all playsounds use `TRUE` for vary * Same but for `FALSE`
60 lines
2.2 KiB
Plaintext
60 lines
2.2 KiB
Plaintext
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#define USE_COOLDOWN 2 SECONDS
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/obj/item/hailer
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name = "hailer"
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desc = "Used by obese officers to save their breath for running."
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icon = 'icons/obj/device.dmi'
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icon_state = "voice0"
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item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
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w_class = WEIGHT_CLASS_TINY
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flags = CONDUCT
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var/next_use_time
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var/spamcheck = FALSE
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/obj/item/hailer/attack_self(mob/living/carbon/user as mob)
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if(world.time < next_use_time)
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return
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if(emagged)
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playsound(get_turf(src), 'sound/voice/binsult.ogg', 100, TRUE, vary = 0)//hueheuheuheuheuheuhe
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user.visible_message("<span class='warning'>[user]'s [name] gurgles, \"FUCK YOUR CUNT YOU SHIT EATING CUNT TILL YOU ARE A MASS EATING SHIT CUNT. EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS TO FUCK UP SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FROM THE DEPTHS OF SHIT\"</span>")
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else
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playsound(get_turf(src), 'sound/voice/halt.ogg', 100, TRUE, vary = 0)
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user.visible_message("<span class='warning'>[user]'s [name] rasps, \"Halt! Security!\"</span>")
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next_use_time = world.time + USE_COOLDOWN
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/obj/item/hailer/emag_act(user as mob)
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if(!emagged)
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to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
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emagged = TRUE
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return TRUE
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#undef USE_COOLDOWN
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/obj/item/clothing/mask/whistle
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name = "whistle"
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desc = "A metal pea-whistle. Can be blown while held, or worn in the mouth."
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icon_state = "whistle"
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item_state = "whistle"
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w_class = WEIGHT_CLASS_TINY
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flags = CONDUCT
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body_parts_covered = null
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actions_types = list(/datum/action/item_action/whistle)
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COOLDOWN_DECLARE(whistle_cooldown)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/mask.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/mask.dmi'
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)
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/obj/item/clothing/mask/whistle/attack_self(mob/user)
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if(!COOLDOWN_FINISHED(src, whistle_cooldown))
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return
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playsound(src, pick('sound/items/whistle1.ogg', 'sound/items/whistle2.ogg', 'sound/items/whistle3.ogg'), 25)
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COOLDOWN_START(src, whistle_cooldown, 4 SECONDS)
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