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* Refactoring and other stuff. * moar * More smoking * Update energy_melee_weapons.dm * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update cigs.dm * Update cigs.dm * Update cigs.dm * Update code/game/objects/items/weapons/lighters.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * eee * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * sigh * Update cigs.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * hell * Update cigs.dm * aa * cool * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * aa * aaa * suffering * Soon * Is it done!? Am I finally free!? * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update * Update * No longer assume the cig is in a mouth * Update tools.dm * Update pronouns.dm * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * update * Attack animations for sword lighting! * Update * indentation * Update cigs.dm * minor refactor * Update items.dm * Update items.dm * Update welder.dm * Update energy_melee_weapons.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * refactor * Update items.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * Update flamethrower.dm * clipping * Update legion_loot.dm * anti attack check * Fixes a zippo runtime * Fixes evil runtime and stops unnecessary violence. * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update based on review * Update cigs.dm * Update energy_melee_weapons.dm * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update toys.dm * Update energy_melee_weapons.dm * Update legion_loot.dm * Update code/game/objects/items/weapons/melee/energy_melee_weapons.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
92 lines
2.9 KiB
Plaintext
92 lines
2.9 KiB
Plaintext
/obj/item/assembly/igniter
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name = "igniter"
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desc = "A small electronic device able to ignite combustible substances."
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icon_state = "igniter"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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var/datum/effect_system/spark_spread/sparks
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/obj/item/assembly/igniter/Initialize(mapload)
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. = ..()
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sparks = new /datum/effect_system/spark_spread
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sparks.set_up(2, 0, src)
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sparks.attach(src)
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/obj/item/assembly/igniter/Destroy()
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QDEL_NULL(sparks)
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return ..()
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/obj/item/assembly/igniter/examine(mob/user)
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. = ..()
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. += "The igniter is [secured ? "secured." : "unsecured."]"
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/obj/item/assembly/igniter/activate()
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if(!..())
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return FALSE //Cooldown check
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(1000, 1000)
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visible_message(
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"<span class='notice'>Sparks shoot out of [src].</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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)
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sparks.start()
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if(istype(loc, /obj/item/assembly_holder))
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var/locloc = loc.loc
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if(istype(locloc, /obj/structure/reagent_dispensers/fueltank))
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var/obj/structure/reagent_dispensers/fueltank/tank = locloc
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if(tank)
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tank.boom(TRUE) // this qdel's `src`
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if(istype(locloc, /obj/item/onetankbomb))
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var/obj/item/onetankbomb/bomb = locloc
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if(bomb?.bombtank)
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bomb.bombtank.detonate()
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else if(istype(locloc, /obj/item/reagent_containers/glass/beaker))
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var/obj/item/reagent_containers/glass/beaker/beakerbomb = locloc
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if(beakerbomb)
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beakerbomb.heat_beaker()
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else if(istype(locloc, /obj/item/grenade/chem_grenade))
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var/obj/item/grenade/chem_grenade/CG = locloc
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CG.prime()
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return TRUE
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/obj/item/assembly/igniter/attack(mob/living/target, mob/living/user)
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if(!cigarette_lighter_act(user, target))
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return ..()
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/obj/item/assembly/igniter/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item)
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var/obj/item/clothing/mask/cigarette/cig = ..()
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if(!cig)
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return !isnull(cig)
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if(target == user)
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user.visible_message(
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"<span class='notice'>[user] presses [src] against [cig] and activates it, lighting [cig] in a shower of sparks!</span>",
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"<span class='notice'>You press [src] against [cig] and activates it, lighting [cig] in a shower of sparks!</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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)
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else
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user.visible_message(
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"<span class='notice'>[user] presses [src] against [cig] and activates it, lighting [cig] for [target] in a shower of sparks!</span>",
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"<span class='notice'>You press [src] against [cig] and activate it, lighting [cig] in a shower of sparks!</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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)
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sparks.start() // Make sparks fly!
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cig.light(user, target)
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return TRUE
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/obj/item/assembly/igniter/attack_self(mob/user)
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if(!istype(loc, /obj/item/assembly_holder))
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activate()
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add_fingerprint(user)
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/obj/item/assembly/igniter/get_heat()
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return 2000
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