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* guts the cloning pod * guts cloning console (except the tgui) * clonescanner, more gutting, linkage * reagent stuff * `cloning_data` datum * scanner inserting/removing * scanning logic * auto-linkage * `get_cloning_cost()` in its entirety * logic for which limbs to grow * RefreshParts() and insert_organ() * removes misinformation * robot parts * more organ insertion logic * more organ code :D * create_clone * beginnings of clone logic * cloning addl. stuff * cloning finalization * fixes CI? * whitespace fixes (regex edition) * ejection logic * Update code/game/machinery/clonepod.dm Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> * stuff * stuff 2 * update_icon_state stuff * clonepod TGUI * organ fix yipee * cloning console UI beginnings * cloning console main menu * reagents stuff * beginning of damage tab * damages menu skeleton * aiuhgugh * splits up code * ejecting patient updates ui * contra reviews * temp fix for CI * tgui finished? (clueless) * Cloning :D it's done * manual & tweaks * more feedback! * cooldown because you can spam the fuck out if it otherwise and it's really loud for the ghost * oops * tweaks * edits EVERY MAP OH GOD * no link stuff * oops * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Apply suggestions from code review (pt. 2) Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/machinery/computer/cloning.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * dgamer review * Update code/game/machinery/clonepod.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * henri stuff * makes it compile * builds tgui (oops) * rebuilt bundle i guess? * not stale i swear * fixes * whoops * countdown stuff * sirryan review pt. 1 * sirryan review pt 2 * every day i'm shuffling (or something idk) * wasdfhdfg * sean clonepod.dm changes * update_icon(UPDATE_ICON_STATE) * Update code/game/machinery/clonescanner.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * icon stuff * map weirdness * henri disks * unfucks maps? * cc maps * eject button * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/machinery/clonepod.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * dgamer review 2 * ourgh * dgamer review 3 * waaaah * fixes access locks * fixes Fixes the numbers issues (and no feet hopefully?) * re-adds feet * more fixes yipee * un-biomass * fixes ghost stuff * exploit fix --------- Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
119 lines
2.9 KiB
Plaintext
119 lines
2.9 KiB
Plaintext
/obj/effect/countdown
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name = "countdown"
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To earth, who can tell?"
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invisibility = INVISIBILITY_OBSERVER
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anchored = TRUE
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layer = MASSIVE_OBJ_LAYER
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color = "#ff0000" // text color
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var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
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var/started = FALSE
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var/displayed_text
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var/atom/attached_to
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/obj/effect/countdown/Initialize(mapload)
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. = ..()
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attach(loc)
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RegisterSignal(attached_to, COMSIG_MOVABLE_MOVED, PROC_REF(countdown_on_move))
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/obj/effect/countdown/examine(mob/user)
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. = ..()
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. += "This countdown is displaying: [displayed_text]."
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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loc = get_turf(A)
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/obj/effect/countdown/proc/start()
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if(!started)
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START_PROCESSING(SSfastprocess, src)
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started = TRUE
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/obj/effect/countdown/proc/stop()
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if(started)
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maptext = null
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STOP_PROCESSING(SSfastprocess, src)
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started = FALSE
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/// Get the value from our atom
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/obj/effect/countdown/proc/get_value()
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return
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/obj/effect/countdown/proc/countdown_on_move()
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SIGNAL_HANDLER
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forceMove(get_turf(attached_to))
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/obj/effect/countdown/process()
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if(!attached_to || QDELETED(attached_to))
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qdel(src)
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if(!isturf(attached_to.loc)) // When in crates, lockers, etc. countdown_on_move wont be called. This is our backup
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forceMove(get_turf(attached_to))
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var/new_val = get_value()
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if(new_val == displayed_text)
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return
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displayed_text = new_val
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if(displayed_text)
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maptext = "<font face='Small Fonts' size=[text_size]>[displayed_text]</font>"
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else
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maptext = null
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/obj/effect/countdown/Destroy()
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attached_to = null
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/effect/countdown/ex_act(severity) //immune to explosions
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return
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/obj/effect/countdown/singularity_pull()
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return
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/obj/effect/countdown/singularity_act()
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return
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/obj/effect/countdown/syndicatebomb
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name = "syndicate bomb countdown"
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/obj/effect/countdown/syndicatebomb/get_value()
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var/obj/machinery/syndicatebomb/S = attached_to
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if(!istype(S))
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return
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else if(S.active)
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return S.seconds_remaining()
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/obj/effect/countdown/clonepod
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name = "cloning pod countdown"
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text_size = 1
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/obj/effect/countdown/clonepod/get_value()
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var/obj/machinery/clonepod/C = attached_to
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if(!istype(C))
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return
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return C.clone_progress
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/obj/effect/countdown/supermatter
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name = "supermatter damage"
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text_size = 1
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color = "#00ff80"
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/obj/effect/countdown/supermatter/get_value()
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var/obj/machinery/atmospherics/supermatter_crystal/S = attached_to
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if(!istype(S))
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return
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return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"
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/obj/effect/countdown/anomaly
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name = "anomaly countdown"
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/obj/effect/countdown/anomaly/get_value()
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var/obj/effect/anomaly/A = attached_to
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if(!istype(A))
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return
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var/time_left = max(0, (A.death_time - world.time) / 10)
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return round(time_left)
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