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* Antagbanned people can be a ghost * Update code/modules/awaymissions/mob_spawn.dm Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> --------- Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
130 lines
5.2 KiB
Plaintext
130 lines
5.2 KiB
Plaintext
GLOBAL_LIST_EMPTY(occupants_by_key)
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/obj/effect/mob_spawn/human/alive/ghost_bar
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name = "ghastly rejuvenator"
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mob_name = "ghost bar occupant"
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permanent = TRUE
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icon = 'icons/obj/closet.dmi'
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icon_state = "coffin"
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important_info = "Don't randomly attack people in the ghost bar, stay inside the ghost bar. You will still be able to roll for ghost roles."
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description = "Relax, get a beer, watch the station destroy itself and burst into flames."
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flavour_text = "You are a ghost bar occupant. You've gotten sick of being dead and decided to meet up with some of your fellow haunting brothers. Take a seat, grab a beer, and chat it out."
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assignedrole = "Ghost Bar Occupant"
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death_cooldown = 1 MINUTES
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restrict_antagban = FALSE
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/obj/effect/mob_spawn/human/alive/ghost_bar/create(ckey, flavour = TRUE, name, mob/user = usr) // So divorced from the normal proc it's just being overriden
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var/datum/character_save/save_to_load
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if(tgui_alert(user, "Would you like to use one of your saved characters in your character creator?", "Ghost Bar", list("Yes", "No")) == "Yes")
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var/list/our_characters_names = list()
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var/list/our_character_saves = list()
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for(var/index in 1 to length(user.client.prefs.character_saves))
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var/datum/character_save/saves = user.client.prefs.character_saves[index]
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var/slot_name = "[saves.real_name] (Slot #[index])"
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our_characters_names += slot_name
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our_character_saves += list("[slot_name]" = saves)
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var/character_name = tgui_input_list(user, "Select a character", "Character selection", our_characters_names)
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if(!character_name)
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return
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if(QDELETED(user))
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return
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save_to_load = our_character_saves[character_name]
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else
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if(QDELETED(user))
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return
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save_to_load = new
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save_to_load.randomise()
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var/mob/living/carbon/human/H = new(get_turf(src))
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save_to_load.copy_to(H)
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if(!H.back)
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equip_item(H, /obj/item/storage/backpack, SLOT_HUD_BACK)
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equip_item(H, /obj/item/radio/headset/deadsay, SLOT_HUD_LEFT_EAR)
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H.dna.species.before_equip_job(/datum/job/assistant, H)
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H.dna.species.remains_type = /obj/effect/decal/cleanable/ash
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var/obj/item/bio_chip/dust/I = new
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I.implant(H, null)
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for(var/gear in save_to_load.loadout_gear)
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var/datum/gear/G = GLOB.gear_datums[text2path(gear) || gear]
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if(isnull(G))
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continue
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if(G.allowed_roles) // Fix due to shitty HUD code
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continue
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if(G.slot)
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if(H.equip_to_slot_or_del(G.spawn_item(H), G.slot, TRUE))
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to_chat(H, "<span class='notice'>Equipping you with [G.display_name]!</span>")
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else
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H.equip_or_collect(G.spawn_item(null, save_to_load.loadout_gear[G.display_name]))
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if(!H.w_uniform)
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equip_item(H, /obj/item/clothing/under/color/random, SLOT_HUD_JUMPSUIT)
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if(!H.shoes)
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equip_item(H, /obj/item/clothing/shoes/black, SLOT_HUD_SHOES)
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equip_item(H, /obj/item/stack/spacecash/c1000, SLOT_HUD_LEFT_STORE)
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var/obj/item/card/id/syndicate/our_id = equip_item(H, /obj/item/card/id/syndicate/ghost_bar, SLOT_HUD_WEAR_ID)
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our_id.assignment = assignedrole
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our_id.registered_name = H.real_name
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our_id.sex = capitalize(H.gender)
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our_id.age = H.age
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our_id.name = "[our_id.registered_name]'s ID Card ([our_id.assignment])"
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our_id.photo = get_id_photo(H)
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our_id.owner_uid = H.UID()
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our_id.owner_ckey = H.ckey
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H.job = assignedrole
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H.dna.ready_dna(H)
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H.mind_initialize()
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H.mind.assigned_role = assignedrole
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H.mind.special_role = assignedrole
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H.mind.offstation_role = TRUE
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ADD_TRAIT(H, TRAIT_PACIFISM, GHOST_ROLE)
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ADD_TRAIT(H, TRAIT_RESPAWNABLE, GHOST_ROLE)
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H.key = ckey
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H.dna.species.after_equip_job(/datum/job/assistant, H)
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if(isgrey(H))
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var/obj/item/organ/internal/cyberimp/brain/speech_translator/implant = new
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implant.insert(H)
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log_game("[ckey] has entered the ghost bar")
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playsound(src, 'sound/machines/wooden_closet_open.ogg', 50)
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var/mob/old_mob = GLOB.occupants_by_key["[H.ckey]"]
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if(old_mob)
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qdel(old_mob)
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GLOB.occupants_by_key["[H.ckey]"] = H
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RegisterSignal(H, COMSIG_PARENT_QDELETING, PROC_REF(clear_references_to_owner))
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/obj/effect/mob_spawn/human/alive/ghost_bar/proc/equip_item(mob/living/carbon/human/H, path, slot)
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var/obj/item/I = new path(H)
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H.equip_or_collect(I, slot, TRUE)
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H.speaks_ooc = TRUE
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return I
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/obj/effect/mob_spawn/human/alive/ghost_bar/proc/clear_references_to_owner(mob/mob_to_obliterate)
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SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
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GLOB.occupants_by_key -= mob_to_obliterate.ckey
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/obj/structure/ghost_bar_cryopod
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name = "returning sarcophagus"
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desc = "Returns you back to the world of the dead."
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icon = 'icons/obj/closet.dmi'
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icon_state = "coffin_open"
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/obj/structure/ghost_bar_cryopod/MouseDrop_T(mob/living/carbon/human/mob_to_delete, mob/living/user)
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if(!istype(mob_to_delete) || !istype(user) || !Adjacent(user))
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return
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if(mob_to_delete.client)
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if(tgui_alert(mob_to_delete, "Would you like to return to the realm of spirits? (This will delete your current character, but you can rejoin later)", "Ghost Bar", list("Yes", "No")) != "Yes")
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return
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mob_to_delete.visible_message("<span class='notice'>[mob_to_delete.name] climbs into [src]...</span>")
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playsound(src, 'sound/machines/wooden_closet_close.ogg', 50)
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qdel(mob_to_delete)
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/proc/dust_if_respawnable(mob/M)
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if(isdrone(M))
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var/mob/living/silicon/robot/drone/drone = M
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drone.shut_down(TRUE)
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return
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if(HAS_TRAIT_FROM(M, TRAIT_RESPAWNABLE, GHOST_ROLE))
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M.dust()
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