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* Initial work * Good enough to open a PR out of draft * Make these use the vars on the flamethrower * Moar fixes * Undefines define * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> * This won't compile * GDN review * Fixes CI * Fixes CI even more * 5 ammo per tile now * Heavily nerfs adding multiple fires * Adds phlogiston as a burnable reagent * Fixes the fire name * Placeholder sprite + ammo use fix * Now in cargo partially * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Lewc Review * Adds nuclear variant * Adds the chem flamethrower to the nukie uplink, alongside ammo * More fire armor tweaks * GDN review * Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TEMPORARY PUSH * Adds inhands * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Fixes inhands * Makes air hot again * Lewc review * Audible messages and canister refilling * Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
281 lines
10 KiB
Plaintext
281 lines
10 KiB
Plaintext
/datum/supply_packs/engineering
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name = "HEADER"
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group = SUPPLY_ENGINEER
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announce_beacons = list("Engineering" = list("Engineering", "Chief Engineer's Desk"))
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containertype = /obj/structure/closet/crate/engineering
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department_restrictions = list(DEPARTMENT_ENGINEERING)
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/datum/supply_packs/engineering/fueltank
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name = "Fuel Tank Crate"
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contains = list(/obj/structure/reagent_dispensers/fueltank)
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cost = 100
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containertype = /obj/structure/largecrate
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containername = "fuel tank crate"
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/// the most robust crate
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/datum/supply_packs/engineering/tools
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name = "Toolbox Crate"
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contains = list(/obj/item/storage/toolbox/electrical,
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/obj/item/storage/toolbox/electrical,
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/obj/item/storage/toolbox/electrical,
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/obj/item/storage/toolbox/mechanical,
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/obj/item/storage/toolbox/mechanical,
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/obj/item/storage/toolbox/mechanical)
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cost = 500
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containername = "electrical maintenance crate"
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/datum/supply_packs/vending/engivend
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name = "Engineering Vendor Supply Crate"
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cost = 50
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contains = list(/obj/item/vending_refill/engivend,
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/obj/item/vending_refill/youtool)
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containername = "engineering supply crate"
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/datum/supply_packs/engineering/vending/clothingvendor
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name = "Engineering Clothing Vendors Crate"
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cost = 50
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contains = list(/obj/item/vending_refill/engidrobe,
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/obj/item/vending_refill/atmosdrobe)
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containername = "engineering clothing vendor crate"
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/datum/supply_packs/engineering/powergamermitts
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name = "Insulated Gloves Crate"
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contains = list(/obj/item/clothing/gloves/color/yellow,
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/obj/item/clothing/gloves/color/yellow,
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/obj/item/clothing/gloves/color/yellow)
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cost = 500 //Made of pure-grade bullshittinium
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containername = "insulated gloves crate"
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containertype = /obj/structure/closet/crate/engineering/electrical
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/datum/supply_packs/engineering/power
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name = "Power Cell Crate"
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contains = list(/obj/item/stock_parts/cell/high, //Changed to an extra high powercell because normal cells are useless
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/obj/item/stock_parts/cell/high,
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/obj/item/stock_parts/cell/high)
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cost = 300
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containername = "electrical maintenance crate"
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containertype = /obj/structure/closet/crate/engineering/electrical
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/datum/supply_packs/engineering/engiequipment
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name = "Engineering Gear Crate"
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contains = list(/obj/item/storage/belt/utility,
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/obj/item/storage/belt/utility,
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/obj/item/storage/belt/utility,
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/obj/item/clothing/suit/storage/hazardvest/staff,
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/obj/item/clothing/suit/storage/hazardvest/staff,
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/obj/item/clothing/suit/storage/hazardvest/staff,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/glasses/meson/engine,
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/obj/item/clothing/glasses/meson/engine)
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cost = 100
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containername = "engineering gear crate"
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/datum/supply_packs/engineering/solar
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name = "Solar Pack Crate"
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contains = list(/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly,
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/obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller
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/obj/item/circuitboard/solar_control,
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/obj/item/tracker_electronics,
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/obj/item/paper/solar)
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cost = 100
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containername = "solar pack crate"
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containertype = /obj/structure/closet/crate/engineering/electrical
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/datum/supply_packs/engineering/engine
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name = "Emitter Crate"
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contains = list(/obj/machinery/power/emitter,
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/obj/machinery/power/emitter)
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cost = 100
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containername = "emitter crate"
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access = ACCESS_CE
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containertype = /obj/structure/closet/crate/secure/engineering
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/datum/supply_packs/engineering/engine/field_gen
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name = "Field Generator Crate"
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contains = list(/obj/machinery/field/generator,
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/obj/machinery/field/generator)
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cost = 100
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containername = "field generator crate"
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/datum/supply_packs/engineering/engine/sing_gen
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name = "Singularity Generator Crate"
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contains = list(/obj/machinery/the_singularitygen)
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cost = 350
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containername = "singularity generator crate"
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/datum/supply_packs/engineering/engine/tesla
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name = "Energy Ball Generator Crate"
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contains = list(/obj/machinery/the_singularitygen/tesla)
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cost = 350
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containername = "energy ball generator crate"
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/datum/supply_packs/engineering/engine/coil
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name = "Tesla Coil Crate"
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contains = list(/obj/machinery/power/tesla_coil,
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/obj/machinery/power/tesla_coil,
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/obj/machinery/power/tesla_coil)
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cost = 100
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containername = "tesla coil crate"
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/datum/supply_packs/engineering/engine/grounding
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name = "Grounding Rod Crate"
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contains = list(/obj/machinery/power/grounding_rod,
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/obj/machinery/power/grounding_rod)
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cost = 100
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containername = "grounding rod crate"
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/datum/supply_packs/engineering/engine/collector
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name = "Collector Crate"
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contains = list(/obj/machinery/power/rad_collector,
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/obj/machinery/power/rad_collector,
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/obj/machinery/power/rad_collector)
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cost = 100
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containername = "collector crate"
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/datum/supply_packs/engineering/engine/PA
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name = "Particle Accelerator Crate"
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contains = list(/obj/structure/particle_accelerator/fuel_chamber,
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/obj/machinery/particle_accelerator/control_box,
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/obj/structure/particle_accelerator/particle_emitter/center,
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/obj/structure/particle_accelerator/particle_emitter/left,
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/obj/structure/particle_accelerator/particle_emitter/right,
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/obj/structure/particle_accelerator/power_box,
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/obj/structure/particle_accelerator/end_cap)
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cost = 250
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containername = "particle accelerator crate"
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/datum/supply_packs/engineering/radiation
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name = "Radiation Protection Crate"
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cost = 150
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contains = list(/obj/item/clothing/head/radiation,
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/obj/item/clothing/head/radiation,
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/obj/item/clothing/suit/radiation,
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/obj/item/clothing/suit/radiation,
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/obj/item/geiger_counter,
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/obj/item/geiger_counter)
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containername = "radiation protection crate"
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containertype = /obj/structure/closet/crate/radiation
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department_restrictions = list(DEPARTMENT_ENGINEERING, DEPARTMENT_MEDICAL)
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/datum/supply_packs/engineering/engine/spacesuit
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name = "Space Suit Crate"
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contains = list(/obj/item/clothing/suit/space,
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/obj/item/clothing/suit/space,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath)
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cost = 300
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containertype = /obj/structure/closet/crate/secure
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containername = "space suit crate"
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access = ACCESS_EVA
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/datum/supply_packs/engineering/inflatable
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name = "Inflatable Barriers Crate"
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contains = list(/obj/item/storage/briefcase/inflatable,
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/obj/item/storage/briefcase/inflatable,
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/obj/item/storage/briefcase/inflatable)
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cost = 100
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containername = "inflatable barrier crate"
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/datum/supply_packs/engineering/engine/supermatter_shard
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name = "Supermatter Shard Crate"
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contains = list(/obj/machinery/atmospherics/supermatter_crystal/shard)
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cost = 750 //So cargo thinks twice before killing themselves with it
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "supermatter shard crate"
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access = ACCESS_CE
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/* Commented out as the TEG is fully problematic. If the syndie base is changed to be dependant on another powersource, we can look at a rework.
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/datum/supply_packs/engineering/engine/teg
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name = "Thermo-Electric Generator Crate"
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contains = list(
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/obj/machinery/power/teg,
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/obj/item/pipe/circulator,
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/obj/item/pipe/circulator)
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cost = 250
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "thermo-electric generator crate"
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access = ACCESS_CE
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announce_beacons = list("Engineering" = list("Chief Engineer's Desk", "Atmospherics"))
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*/
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/datum/supply_packs/engineering/canister/nitrogen
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name = "Nitrogen canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/nitrogen)
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cost = 50
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containertype = /obj/structure/largecrate
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containername = "nitrogen canister crate"
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/datum/supply_packs/engineering/canister/oxygen
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name = "Oxygen canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/oxygen)
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cost = 50
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containertype = /obj/structure/largecrate
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containername = "oxygen canister crate"
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/datum/supply_packs/engineering/canister/air
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name = "Air canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/air)
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cost = 50
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containertype = /obj/structure/largecrate
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containername = "Air canister crate"
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/datum/supply_packs/engineering/canister/sleeping_agent
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name = "Nitrous oxide canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/sleeping_agent)
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cost = 250
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containertype = /obj/structure/largecrate
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containername = "Nitrous oxide canister crate"
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/datum/supply_packs/engineering/canister/carbon_dioxide
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name = "Carbon dioxide canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/carbon_dioxide)
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cost = 250
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containertype = /obj/structure/largecrate
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containername = "Carbon dioxide canister crate"
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/datum/supply_packs/engineering/canister/toxins
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name = "Plasma canister"
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contains = list(/obj/machinery/atmospherics/portable/canister/toxins)
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cost = 250
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containertype = /obj/structure/largecrate
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containername = "Plasma canister crate"
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/datum/supply_packs/engineering/chemical_flamethrower
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name = "Chemical Flamethrower Starter Pack"
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contains = list(/obj/item/chemical_flamethrower, /obj/item/chemical_canister, /obj/item/chemical_canister)
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cost = 750
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containertype = /obj/structure/closet/crate // Just a normal open crate, you can get a gas flamethrower from an autolathe
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containername = "chemical flamethrower crate"
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/datum/supply_packs/engineering/chemical_canister
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name = "Chemical Flamethrower Canister Pack"
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contains = list(/obj/item/chemical_canister, /obj/item/chemical_canister, /obj/item/chemical_canister, /obj/item/chemical_canister, /obj/item/chemical_canister/extended) // One extended canister, as a treat
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cost = 500
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containertype = /obj/structure/closet/crate
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containername = "chemical flamethrower canister crate"
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