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Paradise/code/ATMOSPHERICS/components/binary_devices/circulator.dm

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//node1, air1, network1 correspond to input
//node2, air2, network2 correspond to output
/obj/machinery/atmospherics/binary/circulator
name = "circulator/heat exchanger"
desc = "A gas circulator pump and heat exchanger."
icon = 'icons/obj/pipes.dmi'
icon_state = "circ-off"
anchored = 0
density = 1
var/recent_moles_transferred = 0
var/last_heat_capacity = 0
var/last_temperature = 0
var/last_pressure_delta = 0
var/last_worldtime_transfer = 0
/obj/machinery/atmospherics/binary/circulator/New()
..()
desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
/obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air()
var/datum/gas_mixture/removed
if(anchored && !(stat & BROKEN))
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
last_pressure_delta = max(input_starting_pressure - output_starting_pressure + 10, 0)
//only circulate air if there is a pressure difference (plus 10 kPa to represent friction in the machine)
if(air1.temperature > 0 && last_pressure_delta > 0)
//Calculate necessary moles to transfer using PV = nRT
recent_moles_transferred = last_pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
removed = air1.remove(recent_moles_transferred)
if(removed)
last_heat_capacity = removed.heat_capacity()
last_temperature = removed.temperature
//Update the gas networks.
parent1.update = 1
last_worldtime_transfer = world.time
else
recent_moles_transferred = 0
update_icon()
return removed
/obj/machinery/atmospherics/binary/circulator/process()
if(!..())
return 0
if(last_worldtime_transfer < world.time - 50)
recent_moles_transferred = 0
update_icon()
/obj/machinery/atmospherics/binary/circulator/update_icon()
if(stat & (BROKEN|NOPOWER) || !anchored)
icon_state = "circ-p"
else if(last_pressure_delta > 0 && recent_moles_transferred > 0)
if(last_pressure_delta > 5*ONE_ATMOSPHERE)
icon_state = "circ-run"
else
icon_state = "circ-slow"
else
icon_state = "circ-off"
return 1
/obj/machinery/atmospherics/binary/circulator/attackby(var/obj/item/W as obj, var/mob/user as mob, params)
if(istype(W, /obj/item/weapon/wrench))
var/turf/T = get_turf(src)
if(!istype(T, /turf/simulated))
return ..()
anchored = !anchored
to_chat(user, "You [(anchored) ? "fasten" : "loosen"] \the [src] to the floor")
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
else return ..()