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* Adds support for self-filling reagent containers * Sets tool_behaviour on the default set of tools * Fixing merge conflicts * Refactors welder to use tool behaviour * The refactor: part I * The refactor: part II * Tool Refactor Part III: Revenge of the Maint * Tool Refactor Part IV: A New Hope * Tool Refactor Part V: The Oldcoder Strikes Back * Tool Refactor Part VI: Return of the Coder * VII * Holy shit, it compiles?! * Nannek I completed your TODO, you owe me ice cream * Tool helpers; telepad is compliant * Bugtest, Round 1: Fight Fuck refactoring disposals * Buggfixing, Round 2: Electric Boogaloo * Personal crafting uses tool behaviours now * Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing * multitool_check_buffer change; removes some useless things in tool_helpers * proc name change * TRUE/FALSE changes * Bugfixing, Round 3: A Good Day To Bugfix Hard Fixes multiple issues raised by the testmerge * Minor style changes
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
obj/item/firework
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name = "fireworks"
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icon = 'icons/obj/fireworks.dmi'
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icon_state = "rocket_0"
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var/litzor = 0
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var/datum/effect_system/sparkle_spread/S
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obj/item/firework/attackby(obj/item/W,mob/user, params)
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if(litzor)
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return
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if(is_hot(W))
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for(var/mob/M in viewers(user))
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to_chat(M, "[user] lits \the [src]")
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litzor = 1
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icon_state = "rocket_1"
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S = new()
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S.set_up(5,0,src.loc)
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sleep(30)
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if(ismob(src.loc) || isobj(src.loc))
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S.attach(src.loc)
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S.start()
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qdel(src)
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obj/item/sparkler
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name = "sparkler"
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icon = 'icons/obj/fireworks.dmi'
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icon_state = "sparkler_0"
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var/litzor = 0
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obj/item/sparkler/attackby(obj/item/W,mob/user, params)
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if(litzor)
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return
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if(is_hot(W))
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for(var/mob/M in viewers(user))
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to_chat(M, "[user] lits \the [src]")
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litzor = 1
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icon_state = "sparkler_1"
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var/b = rand(5,9)
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for(var/xy, xy<=b, xy++)
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do_sparks(1, 0, loc)
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sleep(10)
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qdel(src)
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/obj/crate/fireworks
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name = "Fireworks!"
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/obj/crate/fireworks/New()
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/sparkler(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src)
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new /obj/item/firework(src) |