Files
Paradise/code/modules/mining/mine_areas.dm
Tigercat2000 002fb9f947 Makes Area Ambience a list on the area, Maintnance ambience
This commit refactors the area ambient sound system to pick from a list
defined on the area definition itself instead of a lengthy else-if change.
This is mostly noticable to people making new areas or modifying area
ambient sounds.

This commit also adds 5 maintnance ambient sounds from -tg-.
2015-05-22 16:15:50 -07:00

54 lines
1.2 KiB
Plaintext

/**********************Mine areas**************************/
/area/mine
icon_state = "mining"
music = 'sound/ambience/song_game.ogg'
/area/mine/explored
name = "Mine"
icon_state = "explored"
ambientsounds = list('sound/ambience/ambimine.ogg')
/area/mine/unexplored
name = "Mine"
icon_state = "unexplored"
ambientsounds = list('sound/ambience/ambimine.ogg')
/area/mine/lobby
name = "Mining station"
/area/mine/storage
name = "Mining station Storage"
/area/mine/production
name = "Mining Station Starboard Wing"
icon_state = "mining_production"
/area/mine/abandoned
name = "Abandoned Mining Station"
/area/mine/living_quarters
name = "Mining Station Port Wing"
icon_state = "mining_living"
/area/mine/eva
name = "Mining Station EVA"
icon_state = "mining_eva"
/area/mine/maintenance
name = "Mining Station Communications"
/area/mine/cafeteria
name = "Mining station Cafeteria"
/area/mine/hydroponics
name = "Mining station Hydroponics"
/area/mine/sleeper
name = "Mining station Emergency Sleeper"
/area/mine/north_outpost
name = "North Mining Outpost"
/area/mine/west_outpost
name = "West Mining Outpost"