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Paradise/code/game/objects/items/latexballoon.dm
T
004d7d10b7 Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing

* The is_hot refactor

* Fixes that I forgot to push before making the PR

* Update code/game/objects/items.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Contra review

* TODO: Find out why this isn't working

* Removes the signal stuff for now, this works

* Fixes it all

* Add new signal

* Update code/_onclick/item_attack.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra reivew

* Ayyy it works

* Merge master

* Forgot this one

* Update code/game/machinery/doors/airlock_types.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/mineral_doors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/walls_mineral.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-12-11 16:53:51 +00:00

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/obj/item/latexballon
name = "latex glove"
desc = "You wanted a fiery fist o' pain, but all you got was this dumb balloon."
icon_state = "latexballon"
item_state = "lgloves"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 7
var/state
var/datum/gas_mixture/air_contents = null
/obj/item/latexballon/Destroy()
QDEL_NULL(air_contents)
return ..()
/obj/item/latexballon/proc/blow(obj/item/tank/tank, mob/user)
if(icon_state == "latexballon_bursted")
return
icon_state = "latexballon_blow"
item_state = "latexballon"
user.update_inv_r_hand()
user.update_inv_l_hand()
to_chat(user, "<span class='notice'>You blow up [src] with [tank].</span>")
air_contents = tank.remove_air_volume(3)
/obj/item/latexballon/proc/burst()
if(!air_contents || icon_state != "latexballon_blow")
return
playsound(src, 'sound/weapons/gunshots/gunshot.ogg', 100, 1)
icon_state = "latexballon_bursted"
item_state = "lgloves"
if(isliving(loc))
var/mob/living/user = loc
user.update_inv_r_hand()
user.update_inv_l_hand()
loc.assume_air(air_contents)
/obj/item/latexballon/ex_act(severity)
burst()
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(50))
qdel(src)
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
if(!P.nodamage)
burst()
return ..()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
..()
if(temperature > T0C+100)
burst()
/obj/item/latexballon/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/tank))
var/obj/item/tank/T = W
blow(T, user)
return
if(is_sharp(W) || W.get_heat() || is_pointed(W))
burst()