Files
Paradise/code/modules/space_management/level_traits.dm
2016-08-23 00:58:43 -07:00

63 lines
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/proc/is_level_reachable(z)
return check_level_trait(z, REACHABLE)
/proc/is_station_level(z)
return check_level_trait(z, STATION_LEVEL)
/proc/is_station_contact(z)
return check_level_trait(z, STATION_CONTACT)
/proc/is_teleport_allowed(z)
return !check_level_trait(z, BLOCK_TELEPORT)
/proc/is_admin_level(z)
return check_level_trait(z, ADMIN_LEVEL)
/proc/is_away_level(z)
return check_level_trait(z, AWAY_LEVEL)
/proc/is_mining_level(z)
return check_level_trait(z, ORE_LEVEL)
/proc/is_ai_allowed(z)
return check_level_trait(z, AI_OK)
/proc/level_blocks_magic(z)
return check_level_trait(z, IMPEDES_MAGIC)
/proc/level_boosts_signal(z)
return check_level_trait(z, BOOSTS_SIGNAL)
// Used for the nuke disk, or for checking if players survived through xenos
/proc/is_secure_level(z)
var/secure = check_level_trait(z, STATION_LEVEL)
if(!secure)
// This is to allow further admin levels later, other than centcomm
secure = (z == level_name_to_num(CENTCOMM))
return secure
var/list/default_map_traits = MAP_TRANSITION_CONFIG
/proc/check_level_trait(z, trait)
if(!z)
return 0 // If you're nowhere, you have no traits
var/list/trait_list
if(space_manager.initialized)
var/datum/space_level/S = space_manager.get_zlev(z)
trait_list = S.flags
else
trait_list = default_map_traits[z]
trait_list = trait_list["attributes"]
return (trait in trait_list)
/proc/levels_by_trait(trait)
var/list/result = list()
for(var/A in space_manager.z_list)
var/datum/space_level/S = space_manager.z_list[A]
if(trait in S.flags)
result |= S
return result
/proc/level_name_to_num(name)
var/datum/space_level/S = space_manager.get_zlev_by_name(name)
return S.zpos