Files
Paradise/code/datums/actions/spell_action.dm
T

71 lines
2.0 KiB
Plaintext

//Preset for spells
/datum/action/spell_action
check_flags = 0
button_background_icon_state = "bg_spell"
var/recharge_text_color = "#FFFFFF"
/datum/action/spell_action/New(Target)
..()
var/datum/spell/S = target
S.action = src
name = S.name
desc = S.desc
button_overlay_icon = S.action_icon
button_background_icon = S.action_background_icon
button_overlay_icon_state = S.action_icon_state
button_background_icon_state = S.action_background_icon_state
UpdateButtons()
/datum/action/spell_action/Destroy()
var/datum/spell/S = target
S.action = null
return ..()
/datum/action/spell_action/should_draw_cooldown()
var/datum/spell/S = target
return S.cooldown_handler.should_draw_cooldown()
/datum/action/spell_action/Trigger(left_click)
if(!..())
return FALSE
if(target)
var/datum/spell/spell = target
spell.Click()
return TRUE
/datum/action/spell_action/AltTrigger()
if(target)
var/datum/spell/spell = target
spell.AltClick(usr)
return TRUE
/datum/action/spell_action/IsAvailable()
if(!target)
return FALSE
var/datum/spell/spell = target
if(owner)
return spell.can_cast(owner, show_message = TRUE)
return FALSE
/datum/action/spell_action/apply_unavailable_effect(atom/movable/screen/movable/action_button/button)
var/datum/spell/S = target
if(!istype(S))
return ..()
var/alpha = S.cooldown_handler.get_cooldown_alpha()
var/image/img = image('icons/mob/screen_white.dmi', icon_state = "template")
img.alpha = alpha
img.appearance_flags = RESET_COLOR | RESET_ALPHA
img.color = "#000000"
img.plane = FLOAT_PLANE + 1
button.add_overlay(img)
// Make a holder for the charge text
var/image/count_down_holder = image('icons/effects/effects.dmi', icon_state = "nothing")
count_down_holder.plane = FLOAT_PLANE + 1.1
var/text = S.cooldown_handler.cooldown_info()
count_down_holder.maptext = "<div style=\"font-size:6pt;color:[recharge_text_color];font:'Small Fonts';text-align:center;\" valign=\"bottom\">[text]</div>"
button.add_overlay(count_down_holder)