Files
Paradise/code/game/machinery/processor.dm
rastaf.zero@gmail.com 8170e9e260 A Big Kitchen Update.
A new powerful microwave code allows completely new recipes.
All cooked food all have transferred in all the reagents which ingredients had (except of nutriments).
A new neat food sprites from Farart.
New/changed recipes for cooking with microwave:
- Berry Pie was replaced with Berry Clafoutis with new sprite. Recipe: 2 flour, 1 egg, 2 berries (not berryjuice);
- Fortune cookies: 1 flour, 1 egg, piece of paper with prophecy;
- Meat stake: 1 unit of salt, 1 unit of black pepper, 1 slab of meat;
- Pizza "Margherita": 2 flour, 4 wedges of cheese, 1 tomato;
- Meat Pizza: 2 flour, 2 slabs of meat, 1 wedge of cheese, 1 tomato;
- Mushroom Pizza: 2 flour, 5 any mushrooms;
- Vegetable Pizza: 2 flour, 1 eggplant, 1 carrot, 1 corn, 1 tomato;
- Spacy Liberty Duff: 10 units of water, 5 units of vodka, 3 Liberty Caps;
- Amanita Jelly: 5 units of water, 10 units of vodka, 3 Amanitas;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Vegetable Soup: 20 units of water, 1 carrot, 1 corn, 1 eggplant, 1 potato;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Nettle Soup: 20 units of water, 1 nettle, 1 egg, 1 potato;
- Hot Chili stew: 1 slab of meat, 1 chili pepper, 1 tomato;
- Cold Chili stew: 1 slab of meat, 1 ice pepper, 1 tomato;
Other bugfixes:
Fixed items showing under vendomats/microwaves.
Activated item_state for anesthetic tank.
Runes are under tables and doors now.
Fixed runtime errors caused by some reagents.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1440 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:27:29 +00:00

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/datum/food_processor_process
var/input
var/output
var/time = 40
proc/process(loc, what)
if (src.output && loc)
new src.output(loc)
if (what)
del(what)
/* objs */
wheat
input = /obj/item/weapon/reagent_containers/food/snacks/grown/wheat
output = /obj/item/weapon/reagent_containers/food/snacks/flour
meat
input = /obj/item/weapon/reagent_containers/food/snacks/meat
output = /obj/item/weapon/reagent_containers/food/snacks/faggot
/*
monkeymeat
input = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
output = /obj/item/weapon/reagent_containers/food/snacks/faggot
humanmeat
input = /obj/item/weapon/reagent_containers/food/snacks/meat/human
output = /obj/item/weapon/reagent_containers/food/snacks/faggot
*/
potato
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato
output = /obj/item/weapon/reagent_containers/food/snacks/fries
/* mobs */
mob
process(loc, what)
var/mob/O = what
if (O.client)
var/mob/dead/observer/newmob = new/mob/dead/observer(O)
O.client.mob = newmob
newmob.client.eye = newmob
..()
metroid
input = /mob/living/carbon/alien/larva/metroid
output = /obj/item/weapon/reagent_containers/food/drinks/jar
monkey
process(loc, what)
var/mob/living/carbon/monkey/O = what
if (O.client) //grief-proof
O.loc = loc
O.visible_message("\blue Suddenly [O] jumps out from the processor!", \
"You jump out from the processor", \
"You hear chimp")
return
var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket_of_blood
B.volume = 70
//set reagent data
B.data["donor"] = O
if(O.virus && O.virus.spread_type != SPECIAL)
B.data["virus"] = new O.virus.type(0)
B.data["blood_DNA"] = copytext(O.dna.unique_enzymes,1,0)
if(O.resistances&&O.resistances.len)
B.data["resistances"] = O.resistances.Copy()
bucket_of_blood.reagents.reagent_list += B
bucket_of_blood.reagents.update_total()
bucket_of_blood.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
input = /mob/living/carbon/monkey
output = null
/obj/machinery/processor/proc/select_recipe(var/X)
for (var/Type in typesof(/datum/food_processor_process) - /datum/food_processor_process - /datum/food_processor_process/mob)
var/datum/food_processor_process/P = new Type()
if (!istype(X, P.input))
continue
return P
return 0
/obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(src.processing)
user << "\red The processor is in the process of processing."
return 1
if(src.contents.len > 0) //TODO: several items at once? several different items?
user << "\red Something is already in the processing chamber."
return 1
var/what = O
if (istype(O, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
what = G.affecting
var/datum/food_processor_process/P = select_recipe(what)
if (!P)
user << "\red That probably won't blend."
return 1
user.visible_message("[user] put [what] into [src].", \
"You put the [what] into [src].")
user.drop_item()
what:loc = src
return
/obj/machinery/processor/attack_hand(var/mob/user as mob)
if (src.stat != 0) //NOPOWER etc
return
if(src.processing)
user << "\red The processor is in the process of processing."
return 1
if(src.contents.len == 0)
user << "\red The processor is empty."
return 1
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0
continue
src.processing = 1
user.visible_message("\blue [user] turns on \a [src].", \
"You turn on \a [src].", \
"You hear a food processor")
playsound(src.loc, 'blender.ogg', 50, 1)
use_power(50)
sleep(P.time)
P.process(src.loc, O)
src.processing = 0
src.visible_message("\blue \the [src] finished processing.", \
"You hear food processor stops")