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Admin freezing is now based on mob procs, instead of a lengthy else-if change. Other changes: - No longer depends on paralysis, instead uses sleeping. - No more frozen mobs setting off bombs. - Simple animals and slimes override the default proc to make freezing affect them as one would expect. - Frozen var has been moved from human defines to living defines, no use yet. - Mobs frozen are added to a global 'admin_frozen_mobs' list. - List is used to determine if the freeze verb should freeze or unfreze. - Moved mob freeze-related vars to freeze file.