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* fuck it good enough * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * TRIPLE-REVIEW * this should do it * wow * bruh * FIX * fix * yeah * sirryan review * aaaaa * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
87 lines
3.6 KiB
Plaintext
87 lines
3.6 KiB
Plaintext
/obj/item/whetstone
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name = "whetstone"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "whetstone"
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desc = "A block of stone used to sharpen things."
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/items/screwdriver.ogg'
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var/used = FALSE
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var/increment = 4
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var/max = 30
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var/prefix = "sharpened"
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var/requires_sharpness = TRUE
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var/claw_damage_increase = 2
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/obj/item/whetstone/attackby(obj/item/I, mob/user, params)
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if(used)
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to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
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return
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if(requires_sharpness && !I.sharp)
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to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
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return
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var/signal_out = SEND_SIGNAL(I, COMSIG_ITEM_SHARPEN_ACT, increment, max)
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if((signal_out & COMPONENT_BLOCK_SHARPEN_MAXED) || I.force >= max || I.throwforce >= max) //If the item's components enforce more limits on maximum power from sharpening, we fail
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to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
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return
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if(signal_out & COMPONENT_BLOCK_SHARPEN_BLOCKED)
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to_chat(user, "<span class='warning'>[I] is not able to be sharpened right now!</span>")
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return
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if((signal_out & COMPONENT_BLOCK_SHARPEN_ALREADY) || (I.force > initial(I.force) && !(signal_out & COMPONENT_SHARPEN_APPLIED))) //No sharpening stuff twice
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to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
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return
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if(istype(I, /obj/item/melee/energy))
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var/obj/item/melee/energy/E = I
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if(E.force_on > initial(E.force_on))
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to_chat(user, "<span class='warning'>[E] is much too powerful to sharpen further!</span>")
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return
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E.throwforce_on = clamp(E.throwforce_on + increment, 0, max)
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E.throwforce_off = clamp(E.throwforce_off + increment, 0, max)
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E.force_on = clamp(E.force_on + increment, 0, max)
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E.force_off = clamp(E.force_off + increment, 0, max)
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if(!(signal_out & COMPONENT_SHARPEN_APPLIED)) //If the item has a relevant component and COMPONENT_BLOCK_SHARPEN_APPLIED is returned, the item only gets the throw force increase
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I.force = clamp(I.force + increment, 0, max)
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user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
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if(!requires_sharpness)
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set_sharpness(TRUE)
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I.throwforce = clamp(I.throwforce + increment, 0, max)
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I.name = "[prefix] [I.name]"
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playsound(get_turf(src), usesound, 50, 1)
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name = "worn out [name]"
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desc = "[desc] At least, it used to."
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used = TRUE
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update_icon()
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/obj/item/whetstone/attack_self(mob/user)
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if(used)
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to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/datum/unarmed_attack/attack = H.get_unarmed_attack()
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if(istype(attack, /datum/unarmed_attack/claws))
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var/datum/unarmed_attack/claws/C = attack
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if(!C.has_been_sharpened)
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C.has_been_sharpened = TRUE
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attack.damage += claw_damage_increase
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H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on [src]!</span>", "<span class='notice'>You sharpen your claws on [src].</span>")
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playsound(get_turf(H), usesound, 50, 1)
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name = "worn out [name]"
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desc = "[desc] At least, it used to."
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used = TRUE
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update_icon()
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else
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to_chat(user, "<span class='warning'>You can not sharpen your claws any further!</span>")
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/obj/item/whetstone/super
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name = "super whetstone block"
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desc = "A block of stone that will make your weapon sharper than Einstein on adderall."
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increment = 200
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max = 200
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prefix = "super-sharpened"
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requires_sharpness = FALSE
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claw_damage_increase = 200
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