mirror of
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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
438 lines
15 KiB
Plaintext
438 lines
15 KiB
Plaintext
/*
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* False Walls
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*/
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// Minimum pressure difference to fail building falsewalls.
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// Also affects admin alerts.
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#define FALSEDOOR_MAX_PRESSURE_DIFF 25.0
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/obj/structure/falsewall
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name = "wall"
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desc = "A huge chunk of metal used to separate rooms."
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anchored = TRUE
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall-0"
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base_icon_state = "wall"
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation = RAD_MEDIUM_INSULATION
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layer = TURF_LAYER
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var/mineral = /obj/item/stack/sheet/metal
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var/mineral_amount = 2
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var/walltype = /turf/simulated/wall
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var/girder_type = /obj/structure/girder/displaced
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var/opening = FALSE
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/// Minimum environment smash level (found on simple animals) to break through this instantly
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var/env_smash_level = ENVIRONMENT_SMASH_STRUCTURES
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density = TRUE
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opacity = TRUE
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max_integrity = 100
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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/obj/structure/falsewall/Initialize(mapload)
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. = ..()
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recalculate_atmos_connectivity()
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/obj/structure/falsewall/examine_status(mob/user)
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var/healthpercent = (obj_integrity/max_integrity) * 100
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switch(healthpercent)
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if(100)
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. += "<span class='notice'>It looks fully intact.</span>"
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if(70 to 99)
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. += "<span class='warning'>It looks slightly damaged.</span>"
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if(40 to 70)
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. += "<span class='warning'>It looks moderately damaged.</span>"
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if(0 to 40)
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. += "<span class='danger'>It looks heavily damaged.</span>"
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. += "<br><span class='notice'>Using a lit welding tool on this item will allow you to slice through it, eventually removing the outer layer.</span>"
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/obj/structure/falsewall/Destroy()
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density = FALSE
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recalculate_atmos_connectivity()
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return ..()
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/obj/structure/falsewall/CanAtmosPass(direction)
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return !density
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/obj/structure/falsewall/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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toggle(user)
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/obj/structure/falsewall/attack_hand(mob/user)
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toggle(user)
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/obj/structure/falsewall/proc/toggle(mob/user)
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if(opening)
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return
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opening = TRUE
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if(density)
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flick("fwall_opening", src)
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density = FALSE
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set_opacity(FALSE)
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clear_smooth_overlays()
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icon_state = "fwall_opening"
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else
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var/srcturf = get_turf(src)
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for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
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opening = FALSE
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return
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flick("fwall_closing", src)
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density = TRUE
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set_opacity(TRUE)
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icon_state = "fwall_closing"
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recalculate_atmos_connectivity()
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opening = FALSE
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update_icon()
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/obj/structure/falsewall/update_icon_state()
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if(opening)
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smoothing_flags = NONE
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clear_smooth_overlays()
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if(density)
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icon_state = "fwall_opening"
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return
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icon_state = "fwall_closing"
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return
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if(!density)
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icon_state = "fwall_open"
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return
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smoothing_flags = SMOOTH_BITMASK | SMOOTH_OBJ
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icon_state = initial(icon_state)
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icon_state = "[base_icon_state]-[smoothing_junction]"
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QUEUE_SMOOTH(src)
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/obj/structure/falsewall/proc/ChangeToWall(delete = TRUE)
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var/turf/T = get_turf(src)
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T.ChangeTurf(walltype)
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if(delete)
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qdel(src)
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return T
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/obj/structure/falsewall/attackby(obj/item/W, mob/user, params)
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if(opening)
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving.</span>")
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return
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if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade) || istype(W, /obj/item/pyro_claws))
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dismantle(user, TRUE)
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/obj/structure/falsewall/attack_animal(mob/living/simple_animal/M)
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. = ..()
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if(. && M.environment_smash >= env_smash_level)
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deconstruct(FALSE)
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to_chat(M, "<span class='info'>You smash through the wall.</span>")
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/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/I)
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if(opening)
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving.</span>")
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return TRUE
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if(!density)
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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return TRUE
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var/turf/T = get_turf(src)
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if(T.density)
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to_chat(user, "<span class='warning'>[src] is blocked!</span>")
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return TRUE
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if(!isfloorturf(T))
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to_chat(user, "<span class='warning'>[src] bolts must be tightened on the floor!</span>")
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return TRUE
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user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
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ChangeToWall()
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return TRUE
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/obj/structure/falsewall/welder_act(mob/user, obj/item/I)
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if(!density)
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return
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. = TRUE
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if(!I.use_tool(src, user, volume = I.tool_volume))
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return
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dismantle(user, TRUE)
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/obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE)
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user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='warning'>You dismantle the false wall.</span>")
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playsound(src, 'sound/items/welder.ogg', 100, TRUE)
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deconstruct(disassembled)
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/obj/structure/falsewall/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(disassembled)
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new girder_type(loc)
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if(mineral_amount)
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for(var/i in 1 to mineral_amount)
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new mineral(loc)
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qdel(src)
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/*
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* False R-Walls
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*/
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/obj/structure/falsewall/reinforced
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name = "reinforced wall"
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desc = "A huge chunk of reinforced metal used to separate rooms."
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icon = 'icons/turf/walls/reinforced_wall.dmi'
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icon_state = "reinforced_wall-0"
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base_icon_state = "reinforced_wall"
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walltype = /turf/simulated/wall/r_wall
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mineral = /obj/item/stack/sheet/plasteel
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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/obj/structure/falsewall/reinforced/examine_status(mob/user)
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. = ..()
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. += "<br><span class='notice'>The outer <b>grille</b> is fully intact.</span>" //not going to fake other states of disassembly
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/obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/r_wall)
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if(delete)
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qdel(src)
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return T
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/*
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* Uranium Falsewalls
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*/
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/obj/structure/falsewall/uranium
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name = "uranium wall"
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desc = "A wall with uranium plating. This is probably a bad idea."
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon_state = "uranium_wall-0"
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base_icon_state = "uranium_wall"
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mineral = /obj/item/stack/sheet/mineral/uranium
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walltype = /turf/simulated/wall/mineral/uranium
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var/active = FALSE
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var/last_event = 0
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
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/obj/structure/falsewall/uranium/attackby(obj/item/W as obj, mob/user as mob, params)
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radiate()
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..()
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/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
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radiate()
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..()
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/obj/structure/falsewall/uranium/proc/radiate()
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if(!active)
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if(world.time > last_event + 1.5 SECONDS)
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active = TRUE
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radiation_pulse(src, 150)
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for(var/turf/simulated/wall/mineral/uranium/T in orange(1, src))
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T.radiate()
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last_event = world.time
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active = FALSE
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/*
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* Other misc falsewall types
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*/
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/obj/structure/falsewall/gold
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name = "gold wall"
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desc = "A wall with gold plating. Swag!"
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icon = 'icons/turf/walls/gold_wall.dmi'
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icon_state = "gold_wall-0"
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base_icon_state = "gold_wall"
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mineral = /obj/item/stack/sheet/mineral/gold
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walltype = /turf/simulated/wall/mineral/gold
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
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/obj/structure/falsewall/silver
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name = "silver wall"
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desc = "A wall with silver plating. Shiny."
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icon = 'icons/turf/walls/silver_wall.dmi'
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icon_state = "silver_wall-0"
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base_icon_state = "silver_wall"
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mineral = /obj/item/stack/sheet/mineral/silver
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walltype = /turf/simulated/wall/mineral/silver
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
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/obj/structure/falsewall/diamond
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name = "diamond wall"
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desc = "A wall with diamond plating. You monster."
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icon = 'icons/turf/walls/diamond_wall.dmi'
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icon_state = "diamond_wall-0"
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base_icon_state = "diamond_wall"
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mineral = /obj/item/stack/sheet/mineral/diamond
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walltype = /turf/simulated/wall/mineral/diamond
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
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max_integrity = 800
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/obj/structure/falsewall/plasma
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definitely a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = "plasma_wall-0"
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base_icon_state = "plasma_wall"
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mineral = /obj/item/stack/sheet/mineral/plasma
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walltype = /turf/simulated/wall/mineral/plasma
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
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/obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params)
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if(W.get_heat() > 300)
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var/turf/T = locate(user)
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message_admins("Plasma falsewall ignited by [key_name_admin(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]")
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investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
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burnbabyburn()
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else
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return ..()
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/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 400)
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new /obj/structure/girder/displaced(loc)
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qdel(src)
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/obj/structure/falsewall/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 300)
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burnbabyburn()
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/obj/structure/falsewall/alien
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name = "alien wall"
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desc = "A strange-looking alien wall."
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icon = 'icons/turf/walls/abductor_wall.dmi'
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icon_state = "abductor_wall-0"
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base_icon_state = "abductor_wall"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
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/obj/structure/falsewall/bananium
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name = "bananium wall"
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desc = "A wall with bananium plating. Honk!"
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icon = 'icons/turf/walls/bananium_wall.dmi'
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icon_state = "bananium_wall-0"
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base_icon_state = "bananium_wall"
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mineral = /obj/item/stack/sheet/mineral/bananium
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walltype = /turf/simulated/wall/mineral/bananium
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating."
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icon = 'icons/turf/walls/sandstone_wall.dmi'
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icon_state = "sandstone_wall-0"
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base_icon_state = "sandstone_wall"
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mineral = /obj/item/stack/sheet/mineral/sandstone
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walltype = /turf/simulated/wall/mineral/sandstone
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
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/obj/structure/falsewall/wood
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name = "wooden wall"
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desc = "A wall with wooden plating. Stiff."
|
|
icon = 'icons/turf/walls/wood_wall.dmi'
|
|
icon_state = "wood_wall-0"
|
|
base_icon_state = "wood_wall"
|
|
mineral = /obj/item/stack/sheet/wood
|
|
walltype = /turf/simulated/wall/mineral/wood
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
|
|
|
/obj/structure/falsewall/iron
|
|
name = "rough metal wall"
|
|
desc = "A wall with rough metal plating."
|
|
icon = 'icons/turf/walls/iron_wall.dmi'
|
|
icon_state = "iron_wall-0"
|
|
base_icon_state = "iron_wall"
|
|
mineral = /obj/item/stack/rods
|
|
mineral_amount = 5
|
|
walltype = /turf/simulated/wall/mineral/iron
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
|
|
|
|
/obj/structure/falsewall/abductor
|
|
name = "alien wall"
|
|
desc = "A wall with alien alloy plating."
|
|
icon = 'icons/turf/walls/abductor_wall.dmi'
|
|
icon_state = "abductor_wall-0"
|
|
base_icon_state = "abductor_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/abductor
|
|
walltype = /turf/simulated/wall/mineral/abductor
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
|
|
|
|
/obj/structure/falsewall/titanium
|
|
desc = "A light-weight titanium wall used in shuttles."
|
|
icon = 'icons/turf/walls/plastinum_wall.dmi'
|
|
icon_state = "plastinum_wall-0"
|
|
base_icon_state = "plastinum_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/titanium
|
|
walltype = /turf/simulated/wall/mineral/titanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
|
|
|
/obj/structure/falsewall/plastitanium
|
|
desc = "An evil wall of plasma and titanium."
|
|
icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
|
icon_state = "plastitanium_wall-0"
|
|
base_icon_state = "plastitanium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
|
walltype = /turf/simulated/wall/mineral/plastitanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
|
|
|
/obj/structure/falsewall/brass
|
|
name = "clockwork wall"
|
|
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
|
|
icon = 'icons/turf/walls/clockwork_wall.dmi'
|
|
icon_state = "clockwork_wall-0"
|
|
base_icon_state = "clockwork_wall"
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
mineral_amount = 1
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
|
|
canSmoothWith = list(SMOOTH_GROUP_BRASS_WALL)
|
|
girder_type = /obj/structure/clockwork/wall_gear/displaced
|
|
walltype = /turf/simulated/wall/clockwork
|
|
mineral = /obj/item/stack/tile/brass
|
|
|
|
/obj/structure/falsewall/brass/Initialize(mapload)
|
|
. = ..()
|
|
var/turf/T = get_turf(src)
|
|
new /obj/effect/temp_visual/ratvar/wall/false(T)
|
|
new /obj/effect/temp_visual/ratvar/beam/falsewall(T)
|
|
|
|
/obj/structure/falsewall/rock_ancient
|
|
name = "ancient rock"
|
|
desc = "A rare asteroid rock that appears to be resistant to all mining tools except pickaxes!"
|
|
icon = 'icons/turf/walls/smoothrocks.dmi'
|
|
icon_state = "smoothrocks-0"
|
|
base_icon_state = "smoothrocks"
|
|
color = COLOR_ANCIENT_ROCK
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_ASTEROID_WALLS)
|
|
canSmoothWith = list(SMOOTH_GROUP_ASTEROID_WALLS)
|
|
mineral = /obj/item/stack/ore/glass/basalt/ancient
|
|
walltype = /turf/simulated/mineral/ancient
|
|
|
|
#undef FALSEDOOR_MAX_PRESSURE_DIFF
|