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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
198 lines
5.8 KiB
Plaintext
198 lines
5.8 KiB
Plaintext
/obj/item/inflatable
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name = "inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/inflatable/examine(mob/user)
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. = ..()
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. += "<span class='notice'><b>Use this item in hand</b> to create an inflatible wall.</span>"
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/obj/item/inflatable/attack_self(mob/user)
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playsound(loc, 'sound/items/zip.ogg', 75, 1)
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to_chat(user, "<span class='notice'>You inflate [src].</span>")
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var/obj/structure/inflatable/R = new /obj/structure/inflatable(user.loc)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/inflatable
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name = "inflatable wall"
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desc = "An inflated membrane. Do not puncture."
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density = TRUE
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anchored = TRUE
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opacity = FALSE
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max_integrity = 50
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "wall"
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var/torn = /obj/item/inflatable/torn
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var/intact = /obj/item/inflatable
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/obj/structure/inflatable/examine(mob/user)
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. = ..()
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. += "<span class='notice'><b>Alt-Click</b> to deflate [src].</span>"
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/obj/structure/inflatable/Initialize(location)
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..()
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recalculate_atmos_connectivity()
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/obj/structure/inflatable/Destroy()
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var/turf/T = get_turf(src)
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. = ..()
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T.recalculate_atmos_connectivity()
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/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0)
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return
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/obj/structure/inflatable/CanAtmosPass(direction)
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return !density
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/obj/structure/inflatable/attack_hand(mob/user)
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add_fingerprint(user)
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/obj/structure/inflatable/attackby(obj/item/I, mob/living/user, params)
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if(I.sharp || is_type_in_typecache(I, GLOB.pointed_types))
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user.do_attack_animation(src, used_item = I)
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deconstruct(FALSE)
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return FALSE
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return ..()
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/obj/structure/inflatable/AltClick()
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if(usr.stat || usr.restrained())
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return
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if(!Adjacent(usr))
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return
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deconstruct(TRUE)
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/obj/structure/inflatable/deconstruct(disassembled = TRUE)
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playsound(loc, 'sound/machines/hiss.ogg', 75, 1)
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if(!disassembled)
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visible_message("[src] rapidly deflates!")
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var/obj/item/inflatable/torn/R = new torn(loc)
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transfer_fingerprints_to(R)
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qdel(src)
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else
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visible_message("[src] slowly deflates.")
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addtimer(CALLBACK(src, PROC_REF(deflate)), 5 SECONDS)
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/obj/structure/inflatable/proc/deflate()
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var/obj/item/inflatable/R = new intact(loc)
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transfer_fingerprints_to(R)
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qdel(src)
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/obj/item/inflatable/door
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name = "inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door"
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/obj/item/inflatable/door/attack_self(mob/user)
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playsound(loc, 'sound/items/zip.ogg', 75, 1)
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to_chat(user, "<span class='notice'>You inflate [src].</span>")
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var/obj/structure/inflatable/door/R = new /obj/structure/inflatable/door(user.loc)
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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/// Based on mineral door code
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/obj/structure/inflatable/door
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name = "inflatable door"
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icon_state = "door_closed"
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torn = /obj/item/inflatable/door/torn
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intact = /obj/item/inflatable/door
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var/state_open = FALSE
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var/is_operating = FALSE
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/obj/structure/inflatable/door/attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
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if(isAI(user)) //so the AI can't open it
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return
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else if(isrobot(user)) //but cyborgs can
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if(get_dist(user,src) <= 1) //not remotely though
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return try_to_operate(user)
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/obj/structure/inflatable/door/attack_hand(mob/user as mob)
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return try_to_operate(user)
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/obj/structure/inflatable/door/CanPass(atom/movable/mover, turf/target, height=0)
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if(istype(mover, /obj/effect/beam))
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return !opacity
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return !density
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/obj/structure/inflatable/door/CanAtmosPass(direction)
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return !density
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/obj/structure/inflatable/door/proc/try_to_operate(atom/user)
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if(is_operating)
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return
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if(ismob(user))
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var/mob/M = user
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!C.handcuffed)
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operate()
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else
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operate()
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else if(ismecha(user))
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operate()
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/obj/structure/inflatable/door/proc/operate()
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is_operating = TRUE
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//playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
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if(!state_open)
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flick("door_opening",src)
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else
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flick("door_closing",src)
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sleep(10)
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density = !density
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state_open = !state_open
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update_icon(UPDATE_ICON_STATE)
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is_operating = FALSE
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recalculate_atmos_connectivity()
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/obj/structure/inflatable/door/update_icon_state()
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if(state_open)
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icon_state = "door_open"
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else
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icon_state = "door_closed"
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/obj/item/inflatable/torn
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name = "torn inflatable wall"
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desc = "A folded membrane which rapidly expands into a large cubical shape on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_wall_torn"
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/obj/item/inflatable/torn/attack_self(mob/user)
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to_chat(user, "<span class='warning'>The inflatable wall is too torn to be inflated!</span>")
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add_fingerprint(user)
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/obj/item/inflatable/door/torn
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name = "torn inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation. It is too torn to be usable."
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icon = 'icons/obj/inflatable.dmi'
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icon_state = "folded_door_torn"
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/obj/item/inflatable/door/torn/attack_self(mob/user)
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to_chat(user, "<span class='warning'>The inflatable door is too torn to be inflated!</span>")
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add_fingerprint(user)
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/obj/item/storage/briefcase/inflatable
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name = "inflatable barrier box"
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desc = "Contains inflatable walls and doors."
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icon_state = "inf_box"
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item_state = "syringe_kit"
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w_class = WEIGHT_CLASS_NORMAL
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can_hold = list(/obj/item/inflatable)
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/obj/item/storage/briefcase/inflatable/populate_contents()
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new /obj/item/inflatable/door(src)
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new /obj/item/inflatable/door(src)
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new /obj/item/inflatable/door(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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