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* Ghost bar antag addition * Adds extraction flares and extraction procs * Ghostbarification, antag-specific extractions * Objectives reroll if target extracts * Comment format * Adds blackboxing. Prevents extraction if you're an objective target. * Fixed objective freezing, removes mindslaves on exfiltration * Vampire Portal Sprites * Better sprite for portal * Flayer telepad, assorted visual adjustments * Makes flayer and vampire portals truly one time use. Flayer ability icon * Fixed indents, vampire ability icon * Changeling flare * Removed some debug adjustments * Map fixes * Makes the exfil restriction a var on the datum * More map fixes * Centcomm my beloathed * More map fixes * Checks delay before objectives * Objective freezing list fix * Review fixes * Moves a lot of exfil item granting logic to antag datum. * Changed objective exfil block from var to proc * Centcommmm * Adds true return. Thanks Contra. Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Efficiency Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Moved jaunter subtypes * Forgot to move the admin one * Capitalization Co-authored-by: AmityBlamity <142629851+AmityBlamity@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Reworked area selection * Black box, admin log, proper clearing of martial arts and bio chips * Exfiltration now properly checks completion of alive and free escape objective * Adds announcement to security comms when exfil item is used * Linters * Map adjustments * Fixes syndiebar library computer access * Merge conflict resolution * Updates action buttons * New Linters * Update centcomm.dmm --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: AmityBlamity <142629851+AmityBlamity@users.noreply.github.com>
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
#define Z_NORTH 1
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#define Z_EAST 2
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#define Z_SOUTH 3
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#define Z_WEST 4
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GLOBAL_LIST_INIT(cardinal, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST(global_map) // This is the array of zlevels | list(list(1,5),list(4,3)) | becomes a 2D array of zlevels
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(latejoin)
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GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
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GLOBAL_LIST_EMPTY(syndieprisonwarp) //contractor targets go to these
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GLOBAL_LIST_EMPTY(antagextractwarp) // exfiltrating antags go here
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GLOBAL_LIST_EMPTY(backroomswarp) //backrooms hallucinators go to these
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GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
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GLOBAL_LIST_EMPTY(ertdirector)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(team_alpha)
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GLOBAL_LIST_EMPTY(team_bravo)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(aroomwarp)
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GLOBAL_LIST_EMPTY(prisonsecuritywarp) //prison security goes to these
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(nukedisc_respawn)
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GLOBAL_LIST_EMPTY(ninjastart)
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GLOBAL_LIST_EMPTY(carplist) //list of all carp-spawn landmarks
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GLOBAL_LIST_EMPTY(syndicateofficer)
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GLOBAL_LIST_EMPTY(roundstart_observer_start)
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GLOBAL_LIST_EMPTY(maints_loot_spawns)
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//List of preloaded templates
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GLOBAL_LIST_EMPTY(map_templates)
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GLOBAL_LIST_EMPTY(space_ruins_templates)
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GLOBAL_LIST_EMPTY(lava_ruins_templates)
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GLOBAL_LIST_EMPTY(shelter_templates)
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GLOBAL_LIST_EMPTY(shuttle_templates)
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GLOBAL_LIST_EMPTY(lavaland_zlvl_bridge_templates)
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