Files
Paradise/code/game/objects/alien/defines.dm
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

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1.1 KiB
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/obj/effect/alien
name = "alien thing"
desc = "theres something alien about this"
icon = 'icons/mob/alien.dmi'
// unacidable = 1 //Aliens won't ment their own.
/obj/effect/alien/resin
name = "resin"
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
var/health = 50
//var/mob/living/affecting = null
wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
icon_state = "resinwall" //same as resin, but consistency ho!
membrane
name = "resin membrane"
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 20
/obj/effect/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
icon_state = "weeds"
anchored = 1
density = 0
var/health = 50
node
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
/obj/effect/alien/acid
name = "acid"
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
icon_state = "acid"
density = 0
opacity = 0
anchored = 1
var/obj/target
var/ticks = 0