Files
Paradise/code/game/objects/tanks/jetpack.dm
baloh.matevz c948e15873 - Added UI buttons which appear only when you have certain items on you to make toggling some stuff easier and lessen the need to juggle a million items all the time.
Screenshot: (Upper left)
http://www.kamletos.si/object%20ui%20action%20buttons.png

There can be a maximum of 5 of these buttons shown at any one time.

Currently the following items have a UI button associated with them:
- Flashlights
- Hardhat
- RIG suits
- Welding masks
- Jetpacks

To add more buttons, add a button icon_state to icons/mob/screen1_action.dmi, then set the variable icon_action_button to the icon state of the icon you just added. This is all you need to do if you want the default action to be taken when the button is clicked, which is attack_self(). If you don't want the default, you can redefine the ui_action_click() proc. A call of ..() will call attack_self(), so mind when you use that.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4193 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-27 15:20:44 +00:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/tank/jetpack
name = "Jetpack (Empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
w_class = 4.0
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
var/datum/effect/effect/system/ion_trail_follow/ion_trail
var/on = 0.0
var/stabilization_on = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
icon_action_button = "action_jetpack"
New()
..()
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
src.ion_trail.set_up(src)
return
examine()
set src in usr
..()
if(air_contents.oxygen < 10)
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
playsound(usr, 'alert.ogg', 50, 1)
return
verb/toggle_rockets()
set name = "Toggle Jetpack Stabilization"
set category = "Object"
src.stabilization_on = !( src.stabilization_on )
usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
return
verb/toggle()
set name = "Toggle Jetpack"
set category = "Object"
on = !on
if(on)
icon_state = "[icon_state]-on"
// item_state = "[item_state]-on"
ion_trail.start()
else
icon_state = initial(icon_state)
// item_state = initial(item_state)
ion_trail.stop()
return
proc/allow_thrust(num, mob/living/user as mob)
if(!(src.on))
return 0
if((num < 0.005 || src.air_contents.total_moles() < num))
src.ion_trail.stop()
return 0
var/datum/gas_mixture/G = src.air_contents.remove(num)
var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins //fuck trace gases -Pete
if(allgases >= 0.005)
return 1
del(G)
return
ui_action_click()
toggle()
/obj/item/weapon/tank/jetpack/void
name = "Void Jetpack (Oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
item_state = "jetpack-void"
New()
..()
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/jetpack/oxygen
name = "Jetpack (Oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
New()
..()
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/jetpack/carbondioxide
name = "Jetpack (Carbon Dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
distribute_pressure = 0
icon_state = "jetpack-black"
item_state = "jetpack-black"
New()
..()
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
src.ion_trail.set_up(src)
src.air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
examine()
set src in usr
..()
if(air_contents.carbon_dioxide < 10)
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
playsound(usr, 'alert.ogg', 50, 1)
return