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The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. Cleaned up the cyborg_modules file Medical and Security borgs have a hud item. Medical bots bottles hold 60 of their chemical (up from 30). Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)", and "Syringe-(Mixed)". Medical bots now have two kelotane/dexalin pills (up from 1/ea). Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only. Husks brains can no longer be cut out. Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs. Added veyveyr's nuke team weapon. Its more or less the Uzi with a new icon. Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker. Glass doors will not set opacity to 1 after they close. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
172 lines
5.6 KiB
Plaintext
172 lines
5.6 KiB
Plaintext
/*
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CONTAINS:
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RCD
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*/
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/obj/item/weapon/rcd
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name = "rapid-construction-device (RCD)"
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desc = "A device used to rapidly build walls/floor."
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icon = 'items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 10.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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m_amt = 50000
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origin_tech = "engineering=4;materials=2"
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var
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datum/effect/effect/system/spark_spread/spark_system
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matter = 0
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working = 0
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mode = 1
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disabled = 0
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New()
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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src.spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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if((matter + 10) > 30)
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user << "The RCD cant hold any more matter."
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return
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del(W)
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matter += 10
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playsound(src.loc, 'click.ogg', 50, 1)
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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attack_self(mob/user as mob)
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//Change the mode
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playsound(src.loc, 'pop.ogg', 50, 0)
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if(mode == 1)
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mode = 2
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user << "Changed mode to 'Airlock'"
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src.spark_system.start()
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return
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if(mode == 2)
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mode = 3
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user << "Changed mode to 'Deconstruct'"
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src.spark_system.start()
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return
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if(mode == 3)
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mode = 1
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user << "Changed mode to 'Floor & Walls'"
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src.spark_system.start()
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return
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afterattack(atom/A, mob/user as mob)
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
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return
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if(istype(A, /turf) && mode == 1)
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if(istype(A, /turf/space) && matter >= 1)
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user << "Building Floor (1)..."
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if(!disabled && matter >= 1)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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A:ReplaceWithFloor()
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matter--
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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if(istype(A, /turf/simulated/floor) && matter >= 3)
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user << "Building Wall (3)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 20))
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if(!disabled && matter >= 3)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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A:ReplaceWithWall()
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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matter -= 3
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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else if(istype(A, /turf/simulated/floor) && mode == 2 && matter >= 10)
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user << "Building Airlock (10)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 50))
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if(!disabled && matter >= 10)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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if(locate(/obj/machinery/door) in get_turf(src)) return
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
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var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
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if(killthis)
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killthis.ex_act(2)//Smashin windows
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T.autoclose = 1
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sparks2.ogg', 50, 1)
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matter -= 10
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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else if(mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) )
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if(istype(A, /turf/simulated/wall) && matter >= 4)
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user << "Deconstructing Wall (4)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 40))
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if(!disabled && matter >= 4)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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A:ReplaceWithFloor()
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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matter -= 4
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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if(istype(A, /turf/simulated/wall/r_wall) && matter >= 8)
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user << "Deconstructing RWall (8)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 60))
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if(!disabled && matter >= 8)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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A:ReplaceWithWall()
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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matter -= 8
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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if(istype(A, /turf/simulated/floor) && matter >= 5)
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user << "Deconstructing Floor (5)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 50))
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if(!disabled && matter >= 5)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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A:ReplaceWithSpace()
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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matter -= 5
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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if(istype(A, /obj/machinery/door/airlock) && matter >= 10)
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user << "Deconstructing Airlock (10)..."
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playsound(src.loc, 'click.ogg', 50, 1)
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if(do_after(user, 50))
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if(!disabled && matter >= 10)
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spark_system.set_up(5, 0, src)
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src.spark_system.start()
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del(A)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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matter -= 10
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user << "The RCD now holds [matter]/30 matter-units."
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desc = "A RCD. It currently holds [matter]/30 matter-units."
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return
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