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Paradise/code/game/objects/items/stacks/nanopaste.dm
T
CRUNCHandGitHub da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00

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/obj/item/stack/nanopaste
name = "nanopaste"
singular_name = "nanite swarm"
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
icon = 'icons/obj/surgery.dmi'
icon_state = "tube"
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=2;engineering=3"
materials = list(MAT_METAL = 1166, MAT_GLASS = 1166)
amount = 6
max_amount = 6
merge_type = /obj/item/stack/nanopaste
/obj/item/stack/nanopaste/attack__legacy__attackchain(mob/living/M as mob, mob/user as mob)
if(!istype(M) || !istype(user))
return 0
if(isrobot(M)) //Repairing cyborgs
var/mob/living/silicon/robot/R = M
if(R.getBruteLoss() || R.getFireLoss())
R.heal_overall_damage(15, 15)
use(1)
user.visible_message(SPAN_NOTICE("[user] applies some [src] at [R]'s damaged areas."),\
SPAN_NOTICE("You apply some [src] at [R]'s damaged areas."))
else
to_chat(user, SPAN_NOTICE("All [R]'s systems are nominal."))
if(ishuman(M)) //Repairing robotic limbs and IPCs
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/external_limb = H.get_organ(user.zone_selected)
if(external_limb && external_limb.is_robotic())
robotic_limb_repair(user, external_limb, H)
else
to_chat(user, SPAN_NOTICE("[src] won't work on that."))
/obj/item/stack/nanopaste/afterattack__legacy__attackchain(atom/A, mob/user, proximity_flag)
if(!ismecha(A) || user.a_intent == INTENT_HARM || !proximity_flag)
return
var/obj/mecha/mecha = A
if((mecha.obj_integrity >= mecha.max_integrity) && !mecha.internal_damage)
to_chat(user, SPAN_NOTICE("[mecha] is at full integrity!"))
return
if(mecha.state == MECHA_MAINT_OFF)
to_chat(user, SPAN_WARNING("[mecha] cannot be repaired without maintenance protocols active!"))
return
if(mecha.repairing)
to_chat(user, SPAN_NOTICE("[mecha] is currently being repaired!"))
return
if(mecha.internal_damage & MECHA_INT_TANK_BREACH)
mecha.clearInternalDamage(MECHA_INT_TANK_BREACH)
user.visible_message(SPAN_NOTICE("[user] repairs the damaged air tank."), SPAN_NOTICE("You repair the damaged air tank."))
else if(mecha.obj_integrity < mecha.max_integrity)
mecha.obj_integrity += min(20, mecha.max_integrity - mecha.obj_integrity)
use(1)
user.visible_message(SPAN_NOTICE("[user] applies some [src] to [mecha]'s damaged areas."),\
SPAN_NOTICE("You apply some [src] to [mecha]'s damaged areas."))
/obj/item/stack/nanopaste/proc/robotic_limb_repair(mob/user, obj/item/organ/external/external_limb, mob/living/carbon/human/H)
if(!external_limb.get_damage())
to_chat(user, SPAN_NOTICE("Nothing to fix here."))
return
use(1)
var/remaining_heal = 15
var/new_remaining_heal = 0
external_limb.heal_damage(robo_repair = TRUE) //should in, theory, heal the robotic organs in just the targeted area with it being external_limb instead of other_external_limb
var/list/childlist
if(!isnull(external_limb.children))
childlist = external_limb.children.Copy()
var/parenthealed = FALSE
while(remaining_heal > 0)
var/obj/item/organ/external/other_external_limb
if(external_limb.get_damage())
other_external_limb = external_limb
else if(LAZYLEN(childlist))
other_external_limb = pick_n_take(childlist)
if(!other_external_limb.get_damage() || !other_external_limb.is_robotic())
continue
else if(external_limb.parent && !parenthealed)
other_external_limb = external_limb.parent
parenthealed = TRUE
if(!other_external_limb.get_damage() || !other_external_limb.is_robotic())
break
else
break
new_remaining_heal = max(remaining_heal - other_external_limb.get_damage(), 0)
other_external_limb.heal_damage(remaining_heal, remaining_heal, FALSE, TRUE)
remaining_heal = new_remaining_heal
user.visible_message(SPAN_NOTICE("[user] applies some nanite paste at [H]'s [other_external_limb.name] with [src]."))
if(H.bleed_rate && ismachineperson(H))
H.bleed_rate = 0
/obj/item/stack/nanopaste/cyborg
energy_type = /datum/robot_storage/energy/medical/nanopaste
is_cyborg = TRUE
/obj/item/stack/nanopaste/cyborg/attack__legacy__attackchain(mob/living/M, mob/user)
if(get_amount() <= 0)
to_chat(user, SPAN_WARNING("You don't have enough energy to dispense more [name]!"))
else
return ..()
/obj/item/stack/nanopaste/cyborg/syndicate
energy_type = /datum/robot_storage/energy/medical/nanopaste/syndicate