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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
/obj/item/reagent_containers/glass/rag
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name = "damp rag"
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desc = "For cleaning up messes, you suppose."
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/toy.dmi'
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icon_state = "rag"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = null
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volume = 5
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flags = NOBLUDGEON
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container_type = OPENCONTAINER
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has_lid = FALSE
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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var/wipespeed = 30
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/obj/item/reagent_containers/glass/rag/attack__legacy__attackchain(atom/target as obj|turf|area, mob/user as mob , flag)
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if(ismob(target) && target.reagents && reagents.total_volume)
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user.visible_message("<span class='danger'>[user] has smothered [target] with [src]!</span>", "<span class='danger'>You smother [target] with [src]!</span>", "You hear some struggling and muffled cries of surprise")
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src.reagents.reaction(target, REAGENT_TOUCH)
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src.reagents.clear_reagents()
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return
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else
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..()
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/obj/item/reagent_containers/glass/rag/afterattack__legacy__attackchain(atom/target, mob/user, proximity)
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if(!proximity || ishuman(target)) //Human check so we don't clean the person we're trying to ether
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return
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target.cleaning_act(user, src, wipespeed)
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/obj/item/reagent_containers/glass/rag/can_clean()
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return TRUE
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