Files
Paradise/code/game/objects/items/weapons/explosives.dm
n3ophyt3@gmail.com 9fab076d4b Fixed more runtime errors.
Monkeys no longer deathemote when gibbed.

Added a Coder/Host level debug verb that forces the master_controller to run its process() proc. Pressing the button while the master_controller is already process()ing is not advised.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@978 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-07 04:14:42 +00:00

33 lines
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
var/newtime = input(usr, "Please set the timer.", "Timer", 10)
src.timer = newtime
user << "Timer set for [src.timer] seconds."
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
return
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle))
return
user << "Planting explosives..."
if(do_after(user, 50) && get_dist(user, target) <= 1)
user.drop_item()
src.target = target
src.loc = null
var/location
if (isturf(target)) location = target
if (isobj(target)) location = target.loc
target.overlays += image('assemblies.dmi', "plastic-explosive2")
user << "Bomb has been planted. Timer counting down from [src.timer]."
spawn(src.timer*10)
if(target)
explosion(location, -1, -1, 2, 3)
if (istype(src.target, /turf/simulated/wall)) src.target:dismantle_wall(1)
else src.target.ex_act(1)
if (isobj(src.target))
if (src.target)
del(src.target)
if (src)
del(src)
/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
return