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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
SUBSYSTEM_DEF(nightshift)
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name = "Night Shift"
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init_order = INIT_ORDER_NIGHTSHIFT
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priority = FIRE_PRIORITY_NIGHTSHIFT
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wait = 600
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flags = SS_NO_TICK_CHECK
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offline_implications = "The game will no longer shift between day and night lighting. No immediate action is needed."
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cpu_display = SS_CPUDISPLAY_LOW
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var/nightshift_active = FALSE
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var/nightshift_start_time = 702000 //7:30 PM, station time
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var/nightshift_end_time = 270000 //7:30 AM, station time
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var/nightshift_first_check = 30 SECONDS
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var/high_security_mode = FALSE
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/datum/controller/subsystem/nightshift/Initialize()
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if(!GLOB.configuration.general.enable_night_shifts)
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flags |= SS_NO_FIRE
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if(GLOB.configuration.general.randomise_shift_time)
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GLOB.gametime_offset = rand(0, 23) HOURS
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/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
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if(world.time - SSticker.round_start_time < nightshift_first_check)
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return
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check_nightshift()
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/datum/controller/subsystem/nightshift/proc/announce(message)
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GLOB.minor_announcement.Announce(message, new_sound = 'sound/misc/notice2.ogg', new_title = "Automated Lighting System Announcement")
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/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE)
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if(check_canfire && !can_fire)
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return
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var/emergency = GLOB.security_level >= SEC_LEVEL_RED
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var/announcing = TRUE
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var/time = station_time()
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var/night_time = (time < nightshift_end_time) || (time > nightshift_start_time)
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if(high_security_mode != emergency)
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high_security_mode = emergency
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if(night_time)
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announcing = FALSE
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if(!emergency)
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announce("Restoring night lighting configuration to normal operation.")
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else
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announce("Disabling night lighting: Station is in a state of emergency.")
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if(emergency)
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night_time = FALSE
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if(nightshift_active != night_time)
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update_nightshift(night_time, announcing)
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/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
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nightshift_active = active
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if(announce)
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if(active)
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announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
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else
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announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
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for(var/A in GLOB.apcs)
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var/obj/machinery/power/apc/APC = A
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if(is_station_level(APC.z))
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APC.set_nightshift(active)
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CHECK_TICK
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