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Paradise
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bd6b9cceebc1eb708dc2fa5caa2a9ff69fb0592e
Paradise
/
code
/
game
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objects
History
Kilakk
bd6b9cceeb
Removed the tcomms server for the non-existant mining channel.
2013-07-30 17:39:02 -04:00
..
closets
…
effects
Revert
#3316
from BEF due to compile errors and (assumed) missing files.
2013-07-20 18:38:00 +01:00
items
Removed the tcomms server for the non-existant mining channel.
2013-07-30 17:39:02 -04:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes
#3118
2013-06-21 15:07:31 -07:00
structures
Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
2013-07-25 18:30:24 +01:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
2013-07-25 18:30:24 +01:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00