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bdc0de5fd080c112cffeca881f657f489d6f8963
Paradise/code/modules/projectiles
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SkyMarshal bdc0de5fd0 Fixes numerous bugs from the Runtimes topic, more sanity checking on pipes and atmos stuff for the new FEA.
2012-05-13 13:52:40 -07:00
..
ammunition
TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
2012-04-23 21:24:13 +01:00
guns
TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
2012-05-06 19:01:01 +01:00
projectile
TG: -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not
2012-05-05 23:45:45 +01:00
ammunition.dm
TG: Updated the barman's shotgun, it acts like a double-barrel now, and he can saw
2012-05-05 23:20:19 +01:00
gun.dm
TG: Fixes guns some. Can't shoot yourself as easily anymore. You can now aim at
2012-05-10 01:53:17 +01:00
projectile.dm
Fixes numerous bugs from the Runtimes topic, more sanity checking on pipes and atmos stuff for the new FEA.
2012-05-13 13:52:40 -07:00
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