Files
Paradise/code/datums/components/footstep.dm
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00

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///Footstep component. Plays footsteps at parents location when it is appropriate.
/datum/component/footstep
///How many steps the parent has taken since the last time a footstep was played.
var/steps = 0
///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
var/volume
///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
var/e_range
///footstep_type is a define which determines what kind of sounds should get chosen.
var/footstep_type
///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
var/footstep_sounds
///Whether or not to add variation to the sounds played
var/sound_vary = FALSE
/datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -8, vary)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
footstep_type = footstep_type_
sound_vary = vary
switch(footstep_type)
if(FOOTSTEP_MOB_HUMAN)
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_humanstep)
return
if(FOOTSTEP_MOB_CLAW)
footstep_sounds = GLOB.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
footstep_sounds = GLOB.barefootstep
if(FOOTSTEP_MOB_HEAVY)
footstep_sounds = GLOB.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
footstep_sounds = GLOB.footstep
if(FOOTSTEP_MOB_SLIME)
footstep_sounds = 'sound/effects/footstep/slime1.ogg'
if(FOOTSTEP_OBJ_MACHINE)
footstep_sounds = 'sound/effects/bang.ogg'
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_simplestep_machine) //Note that this doesn't get called for humans.
return
if(FOOTSTEP_OBJ_ROBOT)
footstep_sounds = 'sound/effects/tank_treads.ogg'
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_simplestep_machine) //Note that this doesn't get called for humans.
return
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/play_simplestep) //Note that this doesn't get called for humans.
///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/simulated/floor (eventually /turf/open)
/datum/component/footstep/proc/prepare_step()
var/turf/simulated/floor/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
if(!T.footstep || IS_HORIZONTAL(LM) || !(LM.mobility_flags & MOBILITY_MOVE) || LM.buckled || LM.throwing || LM.flying || istype(LM.loc, /obj/machinery/atmospherics))
return
if(ishuman(LM))
var/mob/living/carbon/human/H = LM
if(!H.get_organ(BODY_ZONE_L_LEG) && !H.get_organ(BODY_ZONE_R_LEG))
return
if(H.m_intent == MOVE_INTENT_WALK)
return// stealth
steps++
if(steps >= 6)
steps = 0
if(steps % 2)
return
if(steps != 0 && !has_gravity(LM, T)) // don't need to step as often when you hop around
return
return T
/datum/component/footstep/proc/play_simplestep()
SIGNAL_HANDLER
var/turf/simulated/floor/T = prepare_step()
if(!T)
return
if(isfile(footstep_sounds) || istext(footstep_sounds))
playsound(T, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary)
return
var/turf_footstep
switch(footstep_type)
if(FOOTSTEP_MOB_CLAW)
turf_footstep = T.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
turf_footstep = T.barefootstep
if(FOOTSTEP_MOB_HEAVY)
turf_footstep = T.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
turf_footstep = T.footstep
if(!turf_footstep)
return
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
/datum/component/footstep/proc/play_humanstep()
SIGNAL_HANDLER
if(HAS_TRAIT(parent, TRAIT_SILENT_FOOTSTEPS))
return
var/turf/simulated/floor/T = prepare_step()
if(!T)
return
var/mob/living/carbon/human/H = parent
if((H.wear_suit?.body_parts_covered | H.w_uniform?.body_parts_covered | H.shoes?.body_parts_covered) & FEET)
// we are wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * volume,
TRUE,
GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
else
if(H.dna.species.special_step_sounds)
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary)
else
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * volume,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
///Prepares a footstep for machine walking
/datum/component/footstep/proc/play_simplestep_machine()
SIGNAL_HANDLER
var/turf/simulated/floor/T = get_turf(parent)
if(!istype(T))
return
playsound(T, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)