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Paradise/code/datums/diseases/cold.dm
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00

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/datum/disease/cold
name = "The Cold"
max_stages = 3
spread_flags = AIRBORNE
cure_text = "Rest & Spaceacillin"
cures = list("spaceacillin")
agent = "XY-rhinovirus"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
permeability_mod = 0.5
desc = "If left untreated the subject will contract the flu."
severity = MINOR
/datum/disease/cold/stage_act()
..()
switch(stage)
if(2)
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
*/
if(IS_HORIZONTAL(affected_mob) && prob(40)) //changed FROM prob(10) until sleeping is fixed
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1) && prob(5))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
if(3)
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
*/
if(IS_HORIZONTAL(affected_mob) && prob(25)) //changed FROM prob(5) until sleeping is fixed
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1) && prob(1))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.ContractDisease(Flu)
cure()