mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 12:41:46 +00:00
* effects * removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
213 lines
6.1 KiB
Plaintext
213 lines
6.1 KiB
Plaintext
#define DRYING_TIME 5 * 60 * 10 //for 1 unit of depth in puddle (amount var)
|
|
|
|
GLOBAL_LIST_EMPTY(splatter_cache)
|
|
|
|
/obj/effect/decal/cleanable/blood
|
|
name = "blood"
|
|
var/dryname = "dried blood"
|
|
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
|
|
var/drydesc = "It's dry and crusty. Someone is not doing their job."
|
|
gender = PLURAL
|
|
density = FALSE
|
|
layer = TURF_LAYER
|
|
plane = GAME_PLANE
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "mfloor1"
|
|
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
|
blood_DNA = list()
|
|
var/base_icon = 'icons/effects/blood.dmi'
|
|
var/blood_state = BLOOD_STATE_HUMAN
|
|
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
|
var/basecolor = "#A10808" // Color when wet.
|
|
var/amount = 5
|
|
var/dry_timer = 0
|
|
var/off_floor = FALSE
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
|
if(C.blood_DNA)
|
|
blood_DNA |= C.blood_DNA.Copy()
|
|
if(bloodiness)
|
|
if(C.bloodiness < MAX_SHOE_BLOODINESS)
|
|
C.bloodiness += bloodiness
|
|
return ..()
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/Initialize(mapload)
|
|
. = ..()
|
|
update_icon()
|
|
if(type == /obj/effect/decal/cleanable/blood/gibs)
|
|
return
|
|
if(!.)
|
|
dry_timer = addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1), TIMER_STOPPABLE)
|
|
|
|
/obj/effect/decal/cleanable/blood/Destroy()
|
|
if(dry_timer)
|
|
deltimer(dry_timer)
|
|
return ..()
|
|
|
|
/obj/effect/decal/cleanable/blood/update_icon()
|
|
if(basecolor == "rainbow")
|
|
basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
|
color = basecolor
|
|
|
|
/obj/effect/decal/cleanable/blood/proc/dry()
|
|
name = dryname
|
|
desc = drydesc
|
|
color = adjust_brightness(color, -50)
|
|
amount = 0
|
|
|
|
/obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user)
|
|
..()
|
|
if(amount && istype(user))
|
|
add_fingerprint(user)
|
|
if(user.gloves)
|
|
return
|
|
var/taken = rand(1,amount)
|
|
amount -= taken
|
|
to_chat(user, "<span class='notice'>You get some of \the [src] on your hands.</span>")
|
|
if(!user.blood_DNA)
|
|
user.blood_DNA = list()
|
|
user.blood_DNA |= blood_DNA.Copy()
|
|
user.bloody_hands += taken
|
|
user.hand_blood_color = basecolor
|
|
user.update_inv_gloves()
|
|
user.verbs += /mob/living/carbon/human/proc/bloody_doodle
|
|
|
|
/obj/effect/decal/cleanable/blood/can_bloodcrawl_in()
|
|
return TRUE
|
|
|
|
/obj/effect/decal/cleanable/blood/splatter
|
|
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
|
|
amount = 2
|
|
|
|
/obj/effect/decal/cleanable/blood/drip
|
|
name = "drips of blood"
|
|
desc = "A drop of blood in an ocean of mess."
|
|
gender = PLURAL
|
|
icon = 'icons/effects/drip.dmi'
|
|
icon_state = "1"
|
|
random_icon_states = list("1", "2", "3", "4", "5")
|
|
amount = 0
|
|
bloodiness = 0
|
|
var/drips = 1
|
|
|
|
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
|
return TRUE
|
|
|
|
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
|
|
name = "blood"
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "nothing"
|
|
desc = "Your instincts say you shouldn't be following these."
|
|
gender = PLURAL
|
|
density = FALSE
|
|
layer = TURF_LAYER
|
|
random_icon_states = null
|
|
blood_DNA = list()
|
|
var/list/existing_dirs = list()
|
|
|
|
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
|
return TRUE
|
|
|
|
/obj/effect/decal/cleanable/blood/writing
|
|
icon_state = "tracks"
|
|
desc = "It looks like a writing in blood."
|
|
gender = NEUTER
|
|
random_icon_states = list("writing1", "writing2", "writing3", "writing4", "writing5")
|
|
amount = 0
|
|
var/message
|
|
|
|
/obj/effect/decal/cleanable/blood/writing/Initialize(mapload)
|
|
. = ..()
|
|
if(random_icon_states.len)
|
|
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
|
|
random_icon_states.Remove(W.icon_state)
|
|
icon_state = pick(random_icon_states)
|
|
else
|
|
icon_state = "writing1"
|
|
|
|
/obj/effect/decal/cleanable/blood/writing/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='notice'>It reads: <font color='[basecolor]'>\"[message]\"<font></span>"
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs
|
|
name = "gibs"
|
|
desc = "They look bloody and gruesome."
|
|
gender = PLURAL
|
|
density = FALSE
|
|
layer = TURF_LAYER
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "gibbl5"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
|
no_clear = TRUE
|
|
mergeable_decal = FALSE
|
|
|
|
var/fleshcolor = "#FFFFFF"
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
|
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
|
|
if(!fleshcolor || fleshcolor == "rainbow")
|
|
fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
|
giblets.color = fleshcolor
|
|
var/icon/blood = new(base_icon,"[icon_state]",dir)
|
|
|
|
icon = blood
|
|
overlays.Cut()
|
|
overlays += giblets
|
|
. = ..()
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity)
|
|
return
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gibup1", "gibup1", "gibup1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gibdown1", "gibdown1", "gibdown1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/body
|
|
random_icon_states = list("gibhead", "gibtorso")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/limb
|
|
random_icon_states = list("gibleg", "gibarm")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/core
|
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
|
scoop_reagents = list("liquidgibs" = 5)
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/cleangibs //most ironic name ever...
|
|
scoop_reagents = null
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
|
set waitfor = 0
|
|
var/direction = pick(directions)
|
|
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
|
sleep(3)
|
|
if(i > 0)
|
|
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(loc)
|
|
b.basecolor = src.basecolor
|
|
b.update_icon()
|
|
if(step_to(src, get_step(src, direction), 0))
|
|
break
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/old/Initialize(mapload)
|
|
. = ..()
|
|
bloodiness = 0
|
|
dry()
|
|
|
|
/obj/effect/decal/cleanable/blood/old/can_bloodcrawl_in()
|
|
return FALSE
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload)
|
|
. = ..()
|
|
bloodiness = 0
|
|
dry()
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/old/can_bloodcrawl_in()
|
|
return FALSE
|
|
|
|
#undef DRYING_TIME
|