mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-15 16:17:36 +01:00
* Initial defines * more work * icon * more stuff * UID not hard ref * tidying * overload go brrt * le sound and dead cell * delet gap * initial chargepack stuff * simplify * oops * yeet this * placeholder sprites * oops magic number * the gun speaks! * consolidation * tweaking and tidying * so long old gun * icon purge * reapplies placeholder * 1 minute tracker, not two * makes it use a pinpointer * revert tiny map changes * cease your tracking, fool * oops * soft refs * charlie review * projectile ref to firing obj, removes testing overrides & cleans up signals * some more UID null checks * ICONS * ICONS CONFLICT * MORE ICONS * makes it freaking work * first pass fixes * charlie review * charlie review 2, variable boogaloo * fixes holsters * colours the overcharged shot * and recolours tracker to be yellow to match charge * yellow laser icon * widen overcharge misfire % * fixes unlinkable pinpointers * fixes gun not speaking when tcomms setup is changed * steel request * no chargey * loudening 2022 * steel part 1 * Apply suggestions from code review Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * restores missing sprites Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
366 lines
14 KiB
Plaintext
366 lines
14 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "captain's locker"
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req_access = list(ACCESS_CAPTAIN)
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icon_state = "cap"
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open_door_sprite = "cap_door"
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/obj/structure/closet/secure_closet/captains/populate_contents()
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if(prob(50))
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new /obj/item/storage/backpack/captain(src)
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else
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new /obj/item/storage/backpack/satchel_cap(src)
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new /obj/item/book/manual/faxes(src)
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new /obj/item/storage/backpack/duffel/captain(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/suit/captunic/capjacket(src)
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new /obj/item/clothing/suit/mantle/armor/captain(src)
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new /obj/item/clothing/under/captainparade(src)
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new /obj/item/clothing/head/caphat/parade(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
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new /obj/item/cartridge/captain(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/radio/headset/heads/captain/alt(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/storage/belt/rapier(src)
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new /obj/item/gun/energy/gun(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/reagent_containers/food/drinks/mug/cap(src)
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new /obj/item/tank/internals/emergency_oxygen/double(src)
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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req_access = list(ACCESS_HOP)
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icon_state = "hop"
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open_door_sprite = "hop_door"
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/obj/structure/closet/secure_closet/hop/populate_contents()
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/head/hopcap(src)
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new /obj/item/cartridge/hop(src)
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new /obj/item/radio/headset/heads/hop(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/storage/box/ids(src)
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new /obj/item/storage/box/PDAs(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/gun/energy/gun/mini(src)
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new /obj/item/flash(src)
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new /obj/item/clothing/accessory/petcollar(src)
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new /obj/item/door_remote/civillian(src)
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new /obj/item/reagent_containers/food/drinks/mug/hop(src)
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new /obj/item/clothing/accessory/medal/service(src)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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req_access = list(ACCESS_HOP)
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icon_state = "hop"
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open_door_sprite = "hop_door"
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/obj/structure/closet/secure_closet/hop2/populate_contents()
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new /obj/item/clothing/under/rank/head_of_personnel(src)
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new /obj/item/clothing/suit/mantle/armor/head_of_personnel(src)
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new /obj/item/clothing/under/dress/dress_hop(src)
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new /obj/item/clothing/under/dress/dress_hr(src)
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new /obj/item/clothing/under/lawyer/female(src)
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new /obj/item/clothing/under/lawyer/black(src)
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new /obj/item/clothing/under/lawyer/red(src)
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new /obj/item/clothing/under/lawyer/oldman(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/shoes/leather(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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req_access = list(ACCESS_HOS)
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icon_state = "hos"
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open_door_sprite = "hos_door"
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/obj/structure/closet/secure_closet/hos/populate_contents()
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if(prob(50))
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/cartridge/hos(src)
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new /obj/item/radio/headset/heads/hos/alt(src)
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new /obj/item/clothing/under/rank/head_of_security(src)
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new /obj/item/clothing/under/rank/head_of_security/formal(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/under/rank/head_of_security/skirt(src)
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new /obj/item/clothing/under/rank/head_of_security/skirt/corp(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/armor/hos/alt(src)
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/head/HoS/beret(src)
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new /obj/item/clothing/suit/mantle/armor(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/storage/lockbox/mindshield(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/shield/riot/tele(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/gun/energy/gun/hos(src)
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new /obj/item/door_remote/head_of_security(src)
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new /obj/item/reagent_containers/food/drinks/mug/hos(src)
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new /obj/item/organ/internal/cyberimp/eyes/hud/security(src)
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new /obj/item/clothing/accessory/medal/security(src)
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new /obj/item/reagent_containers/food/drinks/flask/barflask(src)
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "warden"
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open_door_sprite = "sec_door"
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/obj/structure/closet/secure_closet/warden/populate_contents()
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if(prob(50))
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/head/beret/sec/warden(src)
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/formal(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/under/rank/warden/skirt(src)
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new /obj/item/clothing/under/rank/warden/skirt/corp(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/clothing/mask/gas/sechailer/warden(src)
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new /obj/item/storage/box/zipties(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/storage/box/holobadge(src)
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new /obj/item/clothing/gloves/color/black/krav_maga/sec(src)
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(ACCESS_SECURITY)
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icon_state = "sec"
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open_door_sprite = "sec_door"
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/obj/structure/closet/secure_closet/security/populate_contents()
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if(prob(50))
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new /obj/item/storage/backpack/security(src)
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else
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new /obj/item/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest/security(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/suit/armor/secjacket(src)
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/obj/structure/closet/secure_closet/blueshield
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name = "blueshield's locker"
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req_access = list(ACCESS_BLUESHIELD)
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icon_state = "bs"
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open_door_sprite = "hop_door"
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icon_opened = "hop_open"
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/obj/structure/closet/secure_closet/blueshield/populate_contents()
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new /obj/item/storage/briefcase(src)
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new /obj/item/storage/firstaid/adv(src)
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new /obj/item/pinpointer/crew(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src)
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new /obj/item/clothing/glasses/hud/health/sunglasses(src)
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/head/beret/centcom/officer(src)
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new /obj/item/clothing/head/beret/centcom/officer/navy(src)
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new /obj/item/clothing/suit/armor/vest/blueshield(src)
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new /obj/item/clothing/suit/storage/blueshield(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/accessory/holster(src)
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new /obj/item/clothing/accessory/blue(src)
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new /obj/item/clothing/shoes/jackboots/jacksandals(src)
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new /obj/item/clothing/under/rank/centcom/blueshield(src)
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/obj/structure/closet/secure_closet/ntrep
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name = "\improper Nanotrasen Representative's locker"
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req_access = list(ACCESS_NTREP)
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icon_state = "ntr"
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open_door_sprite = "hop_door"
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icon_opened = "hop_open"
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/obj/structure/closet/secure_closet/ntrep/populate_contents()
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new /obj/item/book/manual/faxes(src)
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new /obj/item/storage/briefcase(src)
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new /obj/item/paicard(src)
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new /obj/item/flash(src)
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/color/white(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/under/lawyer/oldman(src)
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new /obj/item/clothing/under/lawyer/black(src)
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new /obj/item/clothing/under/lawyer/female(src)
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new /obj/item/clothing/under/rank/centcom/representative(src)
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new /obj/item/clothing/head/ntrep(src)
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new /obj/item/clothing/shoes/sandal/fancy(src)
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new /obj/item/storage/box/tapes(src)
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new /obj/item/taperecorder(src)
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/obj/structure/closet/secure_closet/security/cargo
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/obj/structure/closet/secure_closet/security/cargo/populate_contents()
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new /obj/item/clothing/accessory/armband/cargo(src)
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new /obj/item/encryptionkey/headset_cargo(src)
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/obj/structure/closet/secure_closet/security/engine
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/obj/structure/closet/secure_closet/security/engine/populate_contents()
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new /obj/item/clothing/accessory/armband/engine(src)
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new /obj/item/encryptionkey/headset_eng(src)
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/obj/structure/closet/secure_closet/security/science
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/obj/structure/closet/secure_closet/security/science/populate_contents()
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new /obj/item/clothing/accessory/armband/science(src)
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new /obj/item/encryptionkey/headset_sci(src)
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/obj/structure/closet/secure_closet/security/med
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/obj/structure/closet/secure_closet/security/med/populate_contents()
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new /obj/item/clothing/accessory/armband/medgreen(src)
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new /obj/item/encryptionkey/headset_med(src)
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/obj/structure/closet/secure_closet/detective
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name = "detective's cabinet"
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req_access = list(ACCESS_FORENSICS_LOCKERS)
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icon_state = "cabinet"
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open_door_sprite = "cabinet_door"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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/obj/structure/closet/secure_closet/detective/populate_contents()
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new /obj/item/clothing/under/det(src)
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new /obj/item/clothing/suit/storage/det_suit(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/red(src)
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new /obj/item/clothing/gloves/color/black/forensics(src)
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new /obj/item/clothing/head/det_hat(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/storage/box/evidence(src)
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new /obj/item/clipboard(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/detective_scanner(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/ammo_box/magazine/detective/speedcharger(src)
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new /obj/item/ammo_box/magazine/detective/speedcharger(src)
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new /obj/effect/spawner/detgun(src)
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new /obj/item/clothing/accessory/holster/armpit(src)
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new /obj/item/clothing/glasses/sunglasses/yeah(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/clothing/accessory/black(src)
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new /obj/item/taperecorder(src)
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new /obj/item/storage/box/tapes(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(ACCESS_SECURITY)
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/obj/structure/closet/secure_closet/injection/populate_contents()
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new /obj/item/reagent_containers/syringe/lethal(src)
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new /obj/item/reagent_containers/syringe/lethal(src)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(ACCESS_BRIG)
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anchored = 1
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var/id = null
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/obj/structure/closet/secure_closet/brig/populate_contents()
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new /obj/item/clothing/under/color/orange/prison(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/card/id/prisoner/random(src)
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new /obj/item/radio/headset(src)
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(ACCESS_COURT)
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/obj/structure/closet/secure_closet/courtroom/populate_contents()
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/paper/Court (src)
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new /obj/item/paper/Court (src)
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new /obj/item/paper/Court (src)
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new /obj/item/pen (src)
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new /obj/item/clothing/suit/judgerobe (src)
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new /obj/item/clothing/head/powdered_wig (src)
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new /obj/item/storage/briefcase(src)
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/obj/structure/closet/secure_closet/magistrate
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name = "\improper Magistrate's locker"
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req_access = list(ACCESS_MAGISTRATE)
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icon_state = "magi"
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open_door_sprite = "chaplain_door"
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/obj/structure/closet/secure_closet/magistrate/populate_contents()
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new /obj/item/book/manual/faxes(src)
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new /obj/item/storage/secure/briefcase(src)
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new /obj/item/flash(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/color/white(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/under/rank/centcom/magistrate(src)
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new /obj/item/clothing/suit/judgerobe(src)
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new /obj/item/clothing/head/powdered_wig(src)
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new /obj/item/clothing/head/justice_wig(src)
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new /obj/item/radio/headset/heads/magistrate(src)
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new /obj/item/gavelblock(src)
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new /obj/item/gavelhammer(src)
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new /obj/item/clothing/accessory/medal/legal(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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/obj/structure/closet/secure_closet/iaa
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name = "internal affairs locker"
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req_access = list(ACCESS_LAWYER)
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icon_opened = "magi_open"
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icon_state = "iaa"
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open_door_sprite = "chaplain_door"
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/obj/structure/closet/secure_closet/iaa/populate_contents()
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new /obj/item/book/manual/faxes(src)
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new /obj/item/storage/box/tapes(src)
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new /obj/item/storage/secure/briefcase(src)
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new /obj/item/storage/briefcase(src)
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new /obj/item/storage/briefcase(src)
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new /obj/item/radio/headset/headset_iaa(src)
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new /obj/item/clothing/under/rank/internalaffairs(src)
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new /obj/item/clothing/suit/storage/internalaffairs(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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