Files
Paradise/code/modules/arcade/claw_game.dm
moxian 09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00

87 lines
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GLOBAL_VAR(claw_game_html)
/obj/machinery/arcade/claw
name = "Claw Game"
desc = "One of the most infuriating ways to win a toy."
icon = 'icons/obj/arcade.dmi'
icon_state = "clawmachine_1_on"
token_price = 5
window_name = "Claw Game"
var/machine_image = "_1"
var/bonus_prize_chance = 5 //chance to dispense a SECOND prize if you win, increased by matter bin rating
//This is to make sure the images are available
var/list/img_resources = list('icons/obj/arcade_images/backgroundsprite.png',
'icons/obj/arcade_images/clawpieces.png',
'icons/obj/arcade_images/crane_bot.png',
'icons/obj/arcade_images/crane_top.png',
'icons/obj/arcade_images/prize_inside.png',
'icons/obj/arcade_images/prizeorbs.png')
/obj/machinery/arcade/claw/Initialize(mapload)
. = ..()
machine_image = pick("_1", "_2")
update_icon()
component_parts = list()
component_parts += new /obj/item/circuitboard/clawgame(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stack/cable_coil(null, 5)
component_parts += new /obj/item/stack/sheet/glass(null, 1)
RefreshParts()
if(!GLOB.claw_game_html)
GLOB.claw_game_html = file2text('code/modules/arcade/crane.html')
/obj/machinery/arcade/claw/RefreshParts()
var/bin_upgrades = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
bin_upgrades = B.rating
bonus_prize_chance = bin_upgrades * 5 //equals +5% chance per matter bin rating level (+20% with rating 4)
/obj/machinery/arcade/claw/update_icon()
if(stat & BROKEN)
icon_state = "clawmachine[machine_image]_broken"
else if(panel_open)
icon_state = "clawmachine[machine_image]_open"
else if(stat & NOPOWER)
icon_state = "clawmachine[machine_image]_off"
else
icon_state = "clawmachine[machine_image]_on"
/obj/machinery/arcade/claw/win()
icon_state = "clawmachine[machine_image]_win"
if(prob(bonus_prize_chance)) //double prize mania!
atom_say("DOUBLE PRIZE!")
new /obj/item/toy/prizeball(get_turf(src))
else
atom_say("WINNER!")
new /obj/item/toy/prizeball(get_turf(src))
playsound(loc, 'sound/arcade/win.ogg', 50, TRUE)
addtimer(CALLBACK(src, .proc/update_icon), 10)
/obj/machinery/arcade/claw/start_play(mob/user as mob)
..()
user << browse_rsc('page.css')
for(var/i in 1 to img_resources.len)
user << browse_rsc(img_resources[i])
var/my_game_html = replacetext(GLOB.claw_game_html, "/* ref src */", UID())
var/datum/browser/popup = new(user, window_name, name, 915, 700, src)
popup.set_content(my_game_html)
popup.add_stylesheet("page.css", 'code/modules/arcade/page.css')
popup.add_stylesheet("Button.scss", 'tgui/packages/tgui/styles/components/Button.scss')
popup.add_script("jquery-1.8.2.min.js", 'html/browser/jquery-1.8.2.min.js')
popup.add_script("jquery-ui-1.8.24.custom.min.js", 'html/browser/jquery-ui-1.8.24.custom.min.js')
popup.open()
user.set_machine(src)
/obj/machinery/arcade/claw/Topic(href, list/href_list)
if(..())
return
var/prize_won = null
prize_won = href_list["prizeWon"]
if(!isnull(prize_won))
close_game()
if(prize_won == "1")
win()