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* fixes vent spawning antags breaking * adds exception to xenobio vents * simplifies the proc * tidies the logic
42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
/datum/event/alien_infestation
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announceWhen = 400
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var/highpop_trigger = 80
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var/spawncount = 2
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var/list/playercount
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var/successSpawn = FALSE //So we don't make a command report if nothing gets spawned.
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/datum/event/alien_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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/datum/event/alien_infestation/announce()
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if(successSpawn)
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GLOB.event_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
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else
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log_and_message_admins("Warning: Could not spawn any mobs for event Alien Infestation")
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/datum/event/alien_infestation/start()
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playercount = length(GLOB.clients)//grab playercount when event starts not when game starts
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if(playercount >= highpop_trigger) //spawn with 4 if highpop
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spawncount = 4
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INVOKE_ASYNC(src, .proc/spawn_xenos)
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/datum/event/alien_infestation/proc/spawn_xenos()
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as an alien?", ROLE_ALIEN, TRUE, source = /mob/living/carbon/alien/larva)
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var/list/vents = get_valid_vent_spawns(exclude_mobs_nearby = TRUE)
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if(!length(vents))
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message_admins("Warning: No suitable vents detected for spawning xenomorphs. Force picking from station vents regardless of state!")
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vents = get_valid_vent_spawns(unwelded_only = FALSE, min_network_size = 0)
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while(spawncount && length(vents) && length(candidates))
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var/obj/vent = pick_n_take(vents)
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var/mob/C = pick_n_take(candidates)
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if(C)
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C.remove_from_respawnable_list()
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.amount_grown += (0.75 * new_xeno.max_grown) //event spawned larva start off almost ready to evolve.
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new_xeno.key = C.key
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if(SSticker && SSticker.mode)
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SSticker.mode.xenos += new_xeno.mind
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spawncount--
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successSpawn = TRUE
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