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272 lines
11 KiB
Plaintext
272 lines
11 KiB
Plaintext
//I just want the light feature of the hardsuit helmet
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/obj/item/clothing/head/helmet/space/plasmaman
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name = "plasma envirosuit helmet"
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desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
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icon_state = "plasmaman-helm"
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item_state = "plasmaman-helm"
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strip_delay = 80
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flash_protect = 2
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tint = 2
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
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resistance_flags = FIRE_PROOF
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var/brightness_on = 4 //luminosity when the light is on
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var/on = FALSE
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var/smile = FALSE
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var/smile_color = "#FF0000"
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var/visor_icon = "envisor"
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var/smile_state = "envirohelm_smile"
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
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visor_flags_inv = HIDEEYES|HIDEFACE
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icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
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species_restricted = list("Plasmaman")
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sprite_sheets = list("Plasmaman" = 'icons/mob/species/plasmaman/helmet.dmi')
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/obj/item/clothing/head/helmet/space/plasmaman/New()
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..()
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visor_toggling()
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update_icon()
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cut_overlays()
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/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
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if(!user.incapacitated() && Adjacent(user))
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toggle_welding_screen(user)
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/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
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up = !up
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flags ^= visor_flags
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flags_inv ^= visor_flags_inv
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icon_state = "[initial(icon_state)]"
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if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
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flash_protect ^= initial(flash_protect)
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if(visor_vars_to_toggle & VISOR_TINT)
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tint ^= initial(tint)
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/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
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if(weldingvisortoggle(user))
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if(on)
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to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
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on = FALSE
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
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update_icon()
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else
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/update_icon()
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cut_overlays()
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add_overlay(visor_icon)
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..()
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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toggle_light(user)
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/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_light(mob/user)
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on = !on
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icon_state = "[initial(icon_state)][on ? "-light":""]"
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item_state = icon_state
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var/mob/living/carbon/human/H = user
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if(istype(H))
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H.update_inv_head()
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if(on)
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if(!up)
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if(istype(H))
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to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
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set_light(0)
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else
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set_light(brightness_on)
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else
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set_light(0)
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for(var/X in actions)
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var/datum/action/A=X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/space/plasmaman/extinguish_light()
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if(on)
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toggle_light()
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/obj/item/clothing/head/helmet/space/plasmaman/security
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name = "security plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
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icon_state = "security_envirohelm"
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item_state = "security_envirohelm"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
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/obj/item/clothing/head/helmet/space/plasmaman/security/warden
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name = "warden's plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
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icon_state = "warden_envirohelm"
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item_state = "warden_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/security/hos
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name = "security plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for the head of security."
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icon_state = "hos_envirohelm"
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item_state = "hos_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/medical
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name = "medical's plasma envirosuit helmet"
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desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much"
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icon_state = "doctor_envirohelm"
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item_state = "doctor_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/cmo
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name = "chief medical officer's plasma envirosuit helmet"
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desc = "An envriohelmet designed for plasmaman employed as the cheif medical officer."
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icon_state = "cmo_envirohelm"
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item_state = "cmo_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/genetics
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name = "geneticist's plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for geneticists."
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icon_state = "geneticist_envirohelm"
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item_state = "geneticist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/viro
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name = "virology plasma envirosuit helmet"
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desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
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icon_state = "virologist_envirohelm"
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item_state = "virologist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/chemist
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name = "chemistry plasma envirosuit helmet"
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desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
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icon_state = "chemist_envirohelm"
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item_state = "chemist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/science
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name = "science plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for scientists."
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icon_state = "scientist_envirohelm"
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item_state = "scientist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/rd
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name = "research director plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for the research director."
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icon_state = "rd_envirohelm"
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item_state = "rd_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/robotics
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name = "robotics plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for roboticists."
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icon_state = "roboticist_envirohelm"
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item_state = "roboticist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/engineering
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name = "engineering plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
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icon_state = "engineer_envirohelm"
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item_state = "engineer_envirohelm"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
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/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
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name = "chief engineer's plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for chief engineer employed plasmamen."
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icon_state = "ce_envirohelm"
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item_state = "ce_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
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name = "atmospherics plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
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icon_state = "atmos_envirohelm"
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item_state = "atmos_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/cargo
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name = "cargo plasma envirosuit helmet"
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desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
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icon_state = "cargo_envirohelm"
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item_state = "cargo_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/mining
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name = "mining plasma envirosuit helmet"
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desc = "A khaki helmet given to plasmamen miners operating on lavaland."
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icon_state = "explorer_envirohelm"
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item_state = "explorer_envirohelm"
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visor_icon = "explorer_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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name = "chaplain's plasma envirosuit helmet"
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desc = "An envirohelmet specially designed for only the most pious of plasmamen."
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icon_state = "chap_envirohelm"
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item_state = "chap_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/white
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name = "white plasma envirosuit helmet"
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desc = "A generic white envirohelm."
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icon_state = "white_envirohelm"
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item_state = "white_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/chef
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name = "chef plasma envirosuit helmet"
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desc = "An envirohelm designed for plasmamen chefs."
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icon_state = "chef_envirohelm"
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item_state = "chef_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/librarian
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name = "librarian's plasma envirosuit helmet"
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desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
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icon_state = "prototype_envirohelm"
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item_state = "prototype_envirohelm"
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actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
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visor_icon = "prototype_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/botany
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name = "botany plasma envirosuit helmet"
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desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
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icon_state = "botany_envirohelm"
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item_state = "botany_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/janitor
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name = "janitor's plasma envirosuit helmet"
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desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
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icon_state = "janitor_envirohelm"
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item_state = "janitor_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/mime
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name = "mime envirosuit helmet"
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desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
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icon_state = "mime_envirohelm"
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item_state = "mime_envirohelm"
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visor_icon = "mime_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/clown
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name = "clown envirosuit helmet"
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desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
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icon_state = "clown_envirohelm"
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item_state = "clown_envirohelm"
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visor_icon = "clown_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/hop
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name = "head of personnel envirosuit helmet"
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desc = "A plasmaman envirohelm that reeks of bureaucracy."
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icon_state = "hop_envirohelm"
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item_state = "hop_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/captain
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name = "captain envirosuit helmet"
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desc = "A plasmaman envirohelm designed with the insignia and markings befitting a captain."
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icon_state = "cap_envirohelm"
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item_state = "cap_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/blueshield
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name = "blueshield envirosuit helmet"
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desc = "A plasmaman envirohelm designed for the blueshield."
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icon_state = "bs_envirohelm"
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item_state = "bs_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/wizard
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name = "wizard plasma envirosuit helmet"
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desc = "A magical plasmaman containment helmet designed to spread chaos in safety and comfort."
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icon_state = "wizard_envirohelm"
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item_state = "wizard_envirohelm"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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magical = TRUE |