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bea46b8c77d85f142e4dcd6014a89e053ceb0ac6
Paradise/code/game/objects
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SabreML bea46b8c77 Removes the 0.1 second delay for window deconstruction (#15039)
* Update window.dm

* Brackets

Co-authored-by: Farie82 <joepvelden@hotmail.com>

Co-authored-by: Farie82 <joepvelden@hotmail.com>
2020-12-16 13:54:47 -05:00
..
effects
Fixes snowballs damaging structures (#15111)
2020-12-14 17:10:28 +00:00
items
Fixes Captain being contractor target, contractor batons not stunning silicon (#15096)
2020-12-12 16:25:25 +00:00
random
Codebase Cleanup - 2020-09-27 (#14472)
2020-10-15 13:22:52 -04:00
structures
Removes the 0.1 second delay for window deconstruction (#15039)
2020-12-16 13:54:47 -05:00
buckling.dm
Remove if on grabbed_by (never null)
2020-06-26 13:38:46 +02:00
empulse.dm
Blood Cult 2: Electric Boogaloo (#14516)
2020-11-06 20:41:41 -05:00
explosion.dm
Stops explosions causing millions of runtimes (#14931)
2020-11-23 19:03:20 +00:00
items.dm
Merge remote-tracking branch 'upstream/master' into pull-move-rework
2020-08-17 21:35:35 +02:00
obj_defense.dm
Fixes ex_act runtime (#14026)
2020-09-16 15:39:00 -04:00
objs.dm
Converts all tgui_ to ui_
2020-11-21 12:10:58 +00:00
structures.dm
Fixes #9174 - humans buckled to xeno nests can still attack
2020-09-27 00:57:57 -07:00
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