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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 11:41:14 +00:00
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beaf1abd45fda7c23c90bf95fd21f420028801de
Paradise/code/modules/projectiles
History
jediluke69 85eb0f1224 Adds new drinks and fixes a few things
2013-04-24 18:49:01 -04:00
..
ammunition
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
guns
Adds new drinks and fixes a few things
2013-04-24 18:49:01 -04:00
projectile
Getting hit by bullet will shake camera.
2013-03-12 08:43:42 +04:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Bit of refactoring.
2013-03-08 02:56:55 +04:00
projectile.dm
If you aim at people, shots will be slightly more accurate.
2013-03-08 03:21:47 +04:00
targeting.dm
Bit of refactoring.
2013-03-08 02:56:55 +04:00
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