mirror of
https://github.com/ParadiseSS13/Paradise.git
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457 lines
17 KiB
Plaintext
457 lines
17 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier.
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name = "machine frame"
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "box_0"
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density = 1
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anchored = 1
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use_power = 0
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var/obj/item/weapon/circuitboard/circuit = null
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var/list/components = null
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var/list/req_components = null
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var/list/req_component_names = null
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var/state = 1
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// For pods
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var/list/connected_parts = list()
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var/pattern_idx=0
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proc/update_desc()
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var/D
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if(req_components)
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D = "Requires "
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var/first = 1
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for(var/I in req_components)
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if(req_components[I] > 0)
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D += "[first?"":", "][num2text(req_components[I])] [req_component_names[I]]"
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first = 0
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if(first) // nothing needs to be added, then
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D += "nothing"
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D += "."
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desc = D
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/obj/machinery/constructable_frame/machine_frame
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proc/find_square()
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// This is fucking stupid but what the hell.
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// This corresponds to indicies from alldirs.
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// 1 2 3 4 5 6 7 8
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// var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/valid_patterns=list(
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list(1,3,5), //SW - NORTH,EAST,NORTHEAST
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list(2,3,7), //NW - SOUTH,EAST,SOUTHEAST
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list(1,4,6), //SE - NORTH,WEST,NORTHWEST
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list(2,4,8) //NE - SOUTH,WEST,SOUTHWEST
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)
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var/detected_parts[8]
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var/tally=0
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var/turf/T
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var/obj/machinery/constructable_frame/machine_frame/friend
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for(var/i=1;i<=8;i++)
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T=get_step(src.loc,alldirs[i])
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friend = locate() in T
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if(friend)
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detected_parts[i]=friend
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tally++
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// Need at least 3 connections to make a square
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if(tally<3)
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return
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// Find stuff in the patterns indicated
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for(var/i=1;i<=4;i++)
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var/list/scanidxs=valid_patterns[i]
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var/list/new_connected=list()
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var/allfound=1
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for(var/diridx in scanidxs)
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if(detected_parts[diridx]==null)
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allfound=0
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break
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new_connected.Add(detected_parts[diridx])
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if(allfound)
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connected_parts=new_connected
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pattern_idx=i
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return 1
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return 0
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attackby(obj/item/P as obj, mob/user as mob)
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if(P.crit_fail)
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user << "\red This part is faulty, you cannot add this to the machine!"
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return
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switch(state)
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if(1)
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if(istype(P, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = P
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if(C.amount >= 5)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You start to add cables to the frame."
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if(do_after(user, 20))
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if(C)
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C.amount -= 5
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if(!C.amount) del(C)
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user << "\blue You add cables to the frame."
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state = 2
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icon_state = "box_1"
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/*
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else if(istype(P, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G=P
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if(G.amount<1)
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user << "\red How...?"
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return
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G.use(1)
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user << "\blue You add the glass to the frame."
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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new /obj/structure/displaycase_frame(src.loc)
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del(src)
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return*/
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else if(istype(P, /obj/item/stack/rods))
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var/obj/item/stack/rods/R=P
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if(R.amount<10)
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user << "\red You need 10 rods to assemble a pod frame."
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return
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if(!find_square())
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user << "\red You cannot assemble a pod frame without a 2x2 square of machine frames."
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return
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R.use(10)
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for(var/obj/machinery/constructable_frame/machine_frame/F in connected_parts)
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qdel(F)
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var/turf/T=get_turf(src)
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// Offset frame (if needed) so it doesn't look wonky when it spawns.
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switch(pattern_idx)
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if(2)
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T=get_step(T,SOUTH)
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if(3)
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T=get_step(T,WEST)
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if(4)
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T=get_step(T,SOUTHWEST)
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new /obj/structure/spacepod_frame(T)
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user << "\blue You assemble the pod frame."
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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qdel(src)
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return
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else
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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user << "\blue You dismantle the frame"
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new /obj/item/stack/sheet/metal(src.loc, 5)
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del(src)
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if(2)
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if(istype(P, /obj/item/weapon/circuitboard))
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "machine")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You add the circuit board to the frame."
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circuit = P
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user.drop_item()
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P.loc = src
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icon_state = "box_2"
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state = 3
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components = list()
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req_components = circuit.req_components.Copy()
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for(var/A in circuit.req_components)
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req_components[A] = circuit.req_components[A]
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req_component_names = circuit.req_components.Copy()
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for(var/A in req_components)
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var/cp = text2path(A)
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var/obj/ct = new cp() // have to quickly instantiate it get name
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req_component_names[A] = ct.name
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if(circuit.frame_desc)
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desc = circuit.frame_desc
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else
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update_desc()
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user << desc
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else
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user << "\red This frame does not accept circuit boards of this type!"
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else
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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state = 1
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icon_state = "box_0"
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var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
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A.amount = 5
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if(3)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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state = 2
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circuit.loc = src.loc
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circuit = null
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if(components.len == 0)
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user << "\blue You remove the circuit board."
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else
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user << "\blue You remove the circuit board and other components."
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for(var/obj/item/weapon/W in components)
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W.loc = src.loc
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desc = initial(desc)
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req_components = null
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components = null
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icon_state = "box_1"
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else
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if(istype(P, /obj/item/weapon/screwdriver))
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var/component_check = 1
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for(var/R in req_components)
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if(req_components[R] > 0)
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component_check = 0
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break
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if(component_check)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
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for(var/obj/O in new_machine.component_parts)
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del(O)
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new_machine.component_parts = list()
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for(var/obj/O in src)
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if(circuit.contain_parts) // things like disposal don't want their parts in them
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O.loc = new_machine
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else
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O.loc = null
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new_machine.component_parts += O
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if(circuit.contain_parts)
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circuit.loc = new_machine
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else
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circuit.loc = null
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new_machine.RefreshParts()
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del(src)
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else
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if(istype(P, /obj/item))
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for(var/I in req_components)
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if(istype(P, text2path(I)) && (req_components[I] > 0))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(istype(P, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CP = P
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if(CP.amount > 1)
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var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
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var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src)
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CC.amount = camt
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CC.update_icon()
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CP.use(camt)
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components += CC
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req_components[I] -= camt
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update_desc()
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break
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user.drop_item()
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P.loc = src
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components += P
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req_components[I]--
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update_desc()
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break
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user << desc
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if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
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user << "\red You cannot add that component to the machine!"
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//Machine Frame Circuit Boards
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/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
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micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
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Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
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to destroy them and players will be able to make replacements.
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*/
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/obj/item/weapon/circuitboard/destructive_analyzer
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name = "Circuit board (Destructive Analyzer)"
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build_path = "/obj/machinery/r_n_d/destructive_analyzer"
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board_type = "machine"
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origin_tech = "magnets=2;engineering=2;programming=2"
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frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1)
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/obj/item/weapon/circuitboard/autolathe
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name = "Circuit board (Autolathe)"
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build_path = "/obj/machinery/autolathe"
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board_type = "machine"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 3,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1)
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/obj/item/weapon/circuitboard/protolathe
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name = "Circuit board (Protolathe)"
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build_path = "/obj/machinery/r_n_d/protolathe"
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board_type = "machine"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 2,
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
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/obj/item/weapon/circuitboard/circuit_imprinter
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name = "Circuit board (Circuit Imprinter)"
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build_path = "/obj/machinery/r_n_d/circuit_imprinter"
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board_type = "machine"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
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/obj/item/weapon/circuitboard/pacman
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name = "Circuit Board (PACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman"
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board_type = "machine"
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origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
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frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/capacitor" = 1)
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/obj/item/weapon/circuitboard/pacman/super
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name = "Circuit Board (SUPERPACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman/super"
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origin_tech = "programming=3;powerstorage=4;engineering=4"
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/obj/item/weapon/circuitboard/pacman/mrs
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name = "Circuit Board (MRSPACMAN-type Generator)"
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build_path = "/obj/machinery/power/port_gen/pacman/mrs"
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origin_tech = "programming=3;powerstorage=5;engineering=5"
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obj/item/weapon/circuitboard/rdserver
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name = "Circuit Board (R&D Server)"
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build_path = "/obj/machinery/r_n_d/server"
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board_type = "machine"
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origin_tech = "programming=3"
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frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module."
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req_components = list(
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/scanning_module" = 1)
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/obj/item/weapon/circuitboard/mechfab
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name = "Circuit board (Exosuit Fabricator)"
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build_path = "/obj/machinery/mecha_part_fabricator"
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board_type = "machine"
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origin_tech = "programming=3;engineering=3"
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frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 2,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1)
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/obj/item/weapon/circuitboard/clonepod
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name = "Circuit board (Clone Pod)"
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build_path = "/obj/machinery/clonepod"
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board_type = "machine"
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origin_tech = "programming=3;biotech=3"
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frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen."
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req_components = list(
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/scanning_module" = 2,
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/weapon/stock_parts/console_screen" = 1)
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/obj/item/weapon/circuitboard/clonescanner
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name = "Circuit board (Cloning Scanner)"
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build_path = "/obj/machinery/dna_scannernew"
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board_type = "machine"
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origin_tech = "programming=2;biotech=2"
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frame_desc = "Requires 1 Scanning module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen."
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/stack/cable_coil" = 2,)
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// Telecomms circuit boards:
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/obj/item/weapon/circuitboard/telecomms/receiver
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name = "Circuit Board (Subspace Receiver)"
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build_path = "/obj/machinery/telecomms/receiver"
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board_type = "machine"
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origin_tech = "programming=4;engineering=3;bluespace=2"
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frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
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req_components = list(
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"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
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"/obj/item/weapon/stock_parts/subspace/filter" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/weapon/stock_parts/micro_laser" = 1)
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/obj/item/weapon/circuitboard/telecomms/hub
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name = "Circuit Board (Hub Mainframe)"
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build_path = "/obj/machinery/telecomms/hub"
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board_type = "machine"
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origin_tech = "programming=4;engineering=4"
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frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
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req_components = list(
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/subspace/filter" = 2)
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/obj/item/weapon/circuitboard/telecomms/relay
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name = "Circuit Board (Relay Mainframe)"
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build_path = "/obj/machinery/telecomms/relay"
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board_type = "machine"
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origin_tech = "programming=3;engineering=4;bluespace=3"
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frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
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req_components = list(
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/subspace/filter" = 2)
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/obj/item/weapon/circuitboard/telecomms/bus
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name = "Circuit Board (Bus Mainframe)"
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build_path = "/obj/machinery/telecomms/bus"
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board_type = "machine"
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origin_tech = "programming=4;engineering=4"
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frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
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req_components = list(
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/stack/cable_coil" = 1,
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"/obj/item/weapon/stock_parts/subspace/filter" = 1)
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/obj/item/weapon/circuitboard/telecomms/processor
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name = "Circuit Board (Processor Unit)"
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build_path = "/obj/machinery/telecomms/processor"
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board_type = "machine"
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origin_tech = "programming=4;engineering=4"
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frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
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req_components = list(
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"/obj/item/weapon/stock_parts/manipulator" = 3,
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"/obj/item/weapon/stock_parts/subspace/filter" = 1,
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"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
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"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
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"/obj/item/stack/cable_coil" = 2,
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"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
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/obj/item/weapon/circuitboard/telecomms/server
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name = "Circuit Board (Telecommunication Server)"
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build_path = "/obj/machinery/telecomms/server"
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board_type = "machine"
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origin_tech = "programming=4;engineering=4"
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frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
|
|
req_components = list(
|
|
"/obj/item/weapon/stock_parts/manipulator" = 2,
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|
"/obj/item/stack/cable_coil" = 1,
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"/obj/item/weapon/stock_parts/subspace/filter" = 1)
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|
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/obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
name = "Circuit Board (Subspace Broadcaster)"
|
|
build_path = "/obj/machinery/telecomms/broadcaster"
|
|
board_type = "machine"
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|
origin_tech = "programming=4;engineering=4;bluespace=2"
|
|
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
|
|
req_components = list(
|
|
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
|
"/obj/item/stack/cable_coil" = 1,
|
|
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
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|
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
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"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
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