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Paradise/code/game/objects/devices/flash.dm
elly1989@rocketmail.com 7afb3f435d Fixing dem runtimes:
Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to somebody with experience with that.

Fix for items bein  in your inventory and on the floor

Fix to stop people pulling themselves and causing runtimes (lol)

Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash their holder. They don't runtime when flashing cadavers. They don't runtime when being EMPed. They will (hopefully) rev those select few buggy people who weren't getting reved previously. (I can't fix that totally without playing with a bunch of mind stuff)

Fix for throwing nothing. :P

Fix for removing tanks that don't exist from transfer valves.

ummm...I think that's it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3441 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 04:44:07 +00:00

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/obj/item/device/flash
name = "flash"
desc = "Used for blinding and being an asshole."
icon_state = "flash"
throwforce = 5
w_class = 1.0
throw_speed = 4
throw_range = 10
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
origin_tech = "magnets=2;combat=1"
var/times_used = 0 //Number of times it's been used.
var/broken = 0 //Is the flash burnt out?
var/last_used = 0 //last world.time it was used.
/obj/item/device/flash/proc/clown_check(var/mob/user)
if(user && (user.mutations & CLUMSY) && prob(50))
user << "\red The Flash slips out of your hand."
user.drop_item()
return 0
return 1
/obj/item/device/flash/proc/flash_recharge()
//capacitor recharges over time
for(var/i=0, i<3, i++)
if(last_used+600 > world.time)
break
last_used += 600
times_used -= 2
last_used = world.time
times_used = max(0,round(times_used)) //sanity
/obj/item/device/flash/attack(mob/living/M as mob, mob/user as mob)
if(!user || !M) return //sanity
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey])</font>")
if(!clown_check(user)) return
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken.</span>", 2)
return
flash_recharge()
//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
//It will never break on the first use.
switch(times_used)
if(0 to 5)
last_used = world.time
if(prob(times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
broken = 1
user << "<span class='warning'>The bulb has burnt out!</span>"
icon_state = "flashburnt"
return
times_used++
else //can only use it 5 times a minute
user.show_message("<span class='warning'>*click* *click*</span>", 2)
return
playsound(src.loc, 'flash.ogg', 100, 1)
var/flashfail = 0
if(iscarbon(M))
var/safety = M:eyecheck()
if(safety <= 0)
M.Weaken(10)
flick("e_flash", M.flash)
if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
if(user.mind && user.mind in ticker.mode.head_revolutionaries)
var/revsafe = 0
for(var/obj/item/weapon/implant/loyalty/L in M)
if(L && L.implanted)
revsafe = 1
break
M:update_mind() //give them a mind datum if they don't have one. won't work if they are logged out/ghosted or something.
if(M.mind)
if(M.mind.has_been_rev)
revsafe = 2
if(!revsafe)
M.mind.has_been_rev = 1
ticker.mode.add_revolutionary(M.mind)
else if(revsafe == 1)
user << "<span class='warning'>Something seems to be blocking the flash!</span>"
else
user << "<span class='warning'>This mind seems resistant to the flash!</span>"
user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
else
flashfail = 1
else if(issilicon(M))
if(!M:flashproof())
M.Weaken(rand(5,10))
else
flashfail++
if(isrobot(user))
spawn(0)
var/atom/movable/overlay/animation = new(user.loc)
animation.layer = user.layer + 1
animation.icon_state = "blank"
animation.icon = 'mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
del(animation)
if(!flashfail)
flick("flash2", src)
for(var/mob/O in viewers(user, null))
O.show_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
else
for(var/mob/O in viewers(user, null))
O.show_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
return
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user || !clown_check(user)) return
if(broken)
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
return
flash_recharge()
//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
//It will never break on the first use.
switch(times_used)
if(0 to 5)
if(prob(2*times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
broken = 1
user << "<span class='warning'>The bulb has burnt out!</span>"
icon_state = "flashburnt"
return
times_used++
else //can only use it 5 times a minute
user.show_message("<span class='warning'>*click* *click*</span>", 2)
return
playsound(src.loc, 'flash.ogg', 100, 1)
flick("flash2", src)
if(user && isrobot(user))
spawn(0)
var/atom/movable/overlay/animation = new(user.loc)
animation.layer = user.layer + 1
animation.icon_state = "blank"
animation.icon = 'mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
del(animation)
for(var/mob/living/carbon/M in oviewers(3, null))
if(prob(50))
if (locate(/obj/item/weapon/cloaking_device, M))
for(var/obj/item/weapon/cloaking_device/S in M)
S.active = 0
S.icon_state = "shield0"
var/safety = M:eyecheck()
if(!safety)
flick("flash", M.flash)
return
/obj/item/device/flash/emp_act(severity)
if(broken) return
flash_recharge()
switch(times_used)
if(0 to 5)
if(prob(2*times_used))
broken = 1
icon_state = "flashburnt"
return
times_used++
if(istype(loc, /mob/living/carbon))
var/mob/living/carbon/M = loc
var/safety = M.eyecheck()
if(safety <= 0)
M.Weaken(10)
flick("e_flash", M.flash)
for(var/mob/O in viewers(M, null))
O.show_message("<span class='disarm'>[M] is blinded by the flash!</span>")
..()