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https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-03 06:01:46 +00:00
Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to somebody with experience with that. Fix for items bein in your inventory and on the floor Fix to stop people pulling themselves and causing runtimes (lol) Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash their holder. They don't runtime when flashing cadavers. They don't runtime when being EMPed. They will (hopefully) rev those select few buggy people who weren't getting reved previously. (I can't fix that totally without playing with a bunch of mind stuff) Fix for throwing nothing. :P Fix for removing tanks that don't exist from transfer valves. ummm...I think that's it git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3441 316c924e-a436-60f5-8080-3fe189b3f50e
189 lines
5.8 KiB
Plaintext
189 lines
5.8 KiB
Plaintext
/obj/item/device/flash
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name = "flash"
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desc = "Used for blinding and being an asshole."
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icon_state = "flash"
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throwforce = 5
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w_class = 1.0
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throw_speed = 4
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throw_range = 10
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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origin_tech = "magnets=2;combat=1"
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var/times_used = 0 //Number of times it's been used.
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var/broken = 0 //Is the flash burnt out?
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if(user && (user.mutations & CLUMSY) && prob(50))
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user << "\red The Flash slips out of your hand."
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user.drop_item()
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return 0
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return 1
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/obj/item/device/flash/proc/flash_recharge()
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//capacitor recharges over time
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for(var/i=0, i<3, i++)
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if(last_used+600 > world.time)
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break
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last_used += 600
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times_used -= 2
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last_used = world.time
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times_used = max(0,round(times_used)) //sanity
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/obj/item/device/flash/attack(mob/living/M as mob, mob/user as mob)
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if(!user || !M) return //sanity
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey])</font>")
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if(!clown_check(user)) return
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if(broken)
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user.show_message("<span class='warning'>The [src.name] is broken.</span>", 2)
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return
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flash_recharge()
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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switch(times_used)
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if(0 to 5)
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last_used = world.time
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if(prob(times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
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broken = 1
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user << "<span class='warning'>The bulb has burnt out!</span>"
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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user.show_message("<span class='warning'>*click* *click*</span>", 2)
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return
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playsound(src.loc, 'flash.ogg', 100, 1)
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var/flashfail = 0
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if(iscarbon(M))
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var/safety = M:eyecheck()
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if(safety <= 0)
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M.Weaken(10)
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flick("e_flash", M.flash)
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if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
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if(user.mind && user.mind in ticker.mode.head_revolutionaries)
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var/revsafe = 0
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for(var/obj/item/weapon/implant/loyalty/L in M)
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if(L && L.implanted)
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revsafe = 1
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break
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M:update_mind() //give them a mind datum if they don't have one. won't work if they are logged out/ghosted or something.
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if(M.mind)
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if(M.mind.has_been_rev)
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revsafe = 2
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if(!revsafe)
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M.mind.has_been_rev = 1
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ticker.mode.add_revolutionary(M.mind)
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else if(revsafe == 1)
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user << "<span class='warning'>Something seems to be blocking the flash!</span>"
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else
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user << "<span class='warning'>This mind seems resistant to the flash!</span>"
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user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
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else
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flashfail = 1
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else if(issilicon(M))
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if(!M:flashproof())
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M.Weaken(rand(5,10))
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else
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flashfail++
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if(isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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del(animation)
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if(!flashfail)
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flick("flash2", src)
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for(var/mob/O in viewers(user, null))
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O.show_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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else
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for(var/mob/O in viewers(user, null))
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O.show_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
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return
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/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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if(!user || !clown_check(user)) return
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if(broken)
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user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
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return
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flash_recharge()
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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switch(times_used)
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if(0 to 5)
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if(prob(2*times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
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broken = 1
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user << "<span class='warning'>The bulb has burnt out!</span>"
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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user.show_message("<span class='warning'>*click* *click*</span>", 2)
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return
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playsound(src.loc, 'flash.ogg', 100, 1)
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flick("flash2", src)
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if(user && isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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del(animation)
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for(var/mob/living/carbon/M in oviewers(3, null))
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if(prob(50))
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if (locate(/obj/item/weapon/cloaking_device, M))
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for(var/obj/item/weapon/cloaking_device/S in M)
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S.active = 0
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S.icon_state = "shield0"
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var/safety = M:eyecheck()
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if(!safety)
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flick("flash", M.flash)
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return
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/obj/item/device/flash/emp_act(severity)
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if(broken) return
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flash_recharge()
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switch(times_used)
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if(0 to 5)
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if(prob(2*times_used))
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broken = 1
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icon_state = "flashburnt"
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return
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times_used++
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if(istype(loc, /mob/living/carbon))
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var/mob/living/carbon/M = loc
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var/safety = M.eyecheck()
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if(safety <= 0)
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M.Weaken(10)
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flick("e_flash", M.flash)
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for(var/mob/O in viewers(M, null))
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O.show_message("<span class='disarm'>[M] is blinded by the flash!</span>")
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..()
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