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Paradise/code/modules/reagents/reagent_containers/hypospray.dm
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////////////////////////////////////////////////////////////////////////////////
/// HYPOSPRAY
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/hypospray
name = "hypospray"
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
icon_state = "hypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30)
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
..()
reagents.add_reagent("doctorsdelight", 30)
return
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if (!( istype(M, /mob) ))
return
if (reagents.total_volume)
user << "\blue You inject [M] with [src]."
M << "\red You feel a tiny prick!"
src.reagents.reaction(M, INGEST)
if(M.reagents)
var/list/injected = list()
for(var/datum/reagent/R in src.reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected with [src.name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to inject [M.name] ([M.key]). Reagents: [contained]</font>")
if(M.ckey)
msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [src.name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
user << "\blue [trans] units injected. [reagents.total_volume] units remaining in [src]."
return
/obj/item/weapon/reagent_containers/hypospray/combat
name = "combat stimulant injector"
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10)
icon_state = "combat_hypo"
volume = 60
/obj/item/weapon/reagent_containers/hypospray/combat/New()
..()
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("synaptizine", 30)
/obj/item/weapon/reagent_containers/hypospray/autoinjector
name = "emergency autoinjector"
desc = "A potent mix of pain killers and muscle stimulants."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5)
volume = 5
var/emagged = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("tramadol", 4)
reagents.add_reagent("hyperzine", 1)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
if(!emagged)
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
if(reagents.total_volume > 0)
icon_state = "[initial(icon_state)]1"
else
icon_state = "[initial(icon_state)]0"
/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine()
..()
if(reagents && reagents.reagent_list.len)
usr << "\blue It is currently loaded."
else
usr << "\blue It is spent."
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
emagged = 1
user << "<span class='notice'>You bypass the electronic child-safety lock on the reagent storage.</span>"
else
..()
return
/obj/item/weapon/reagent_containers/hypospray/hyperzine
name = "emergency stimulant autoinjector"
desc = "A potent mix of pain killers and muscle stimulants."
icon_state = "autoinjector"
item_state = "autoinjector"
amount_per_transfer_from_this = 5
volume = 5
/obj/item/weapon/reagent_containers/hypospray/hyperzine/New()
..()
reagents.add_reagent("hyperzine", 5)
update_icon()
return
/obj/item/weapon/reagent_containers/hypospray/hyperzine/attack(mob/M as mob, mob/user as mob)
..()