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This commit overhauls the examine system to baystation's latest system, including a more efficient verb approach, and a new status panel tab, which shows more information for pre-defined objects.
70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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return
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if(can_reenter_corpse && mind && mind.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
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return // seems legit.
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// Things you might plausibly want to follow
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if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity))
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ManualFollow(A)
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// Otherwise jump
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else
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following = null
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forceMove(get_turf(A))
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/mob/dead/observer/ClickOn(var/atom/A, var/params)
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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return
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if(world.time <= next_move)
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"])
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AltClickOn(A)
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return
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// You are responsible for checking config.ghost_interaction when you override this function
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// Not all of them require checking, see below
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A.attack_ghost(src)
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// We don't need a fucking toggle.
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/mob/dead/observer/ShiftClickOn(var/atom/A)
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examinate(A)
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/atom/proc/attack_ghost(mob/user as mob)
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return
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// ---------------------------------------
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// And here are some good things for free:
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// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
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/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
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var/obj/machinery/teleport/station/S = power_station
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if(S)
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var/obj/machinery/computer/teleporter/com = S.teleporter_console
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if(com && com.target)
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user.forceMove(get_turf(com.target))
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/obj/effect/portal/attack_ghost(mob/user as mob)
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if(target)
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user.forceMove(get_turf(target))
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/obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob)
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if(awaygate)
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user.forceMove(awaygate.loc)
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else
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user << "[src] has no destination."
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/obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob)
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if(stationgate)
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user.forceMove(stationgate.loc)
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else
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user << "[src] has no destination."
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