Files
Paradise/code/game/objects/items/robot/robot_items.dm
2015-09-28 19:04:22 +02:00

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/**********************************************************************
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
/obj/item/borg/stun
name = "electrified arm"
icon = 'icons/obj/items.dmi'
icon_state = "elecarm"
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/M, mob/living/silicon/robot/user)
var/mob/living/silicon/robot/R = user
if(R && R.cell && R.cell.charge > 0)
R.cell.use(charge_cost)
else
return
user.do_attack_animation(M)
M.Weaken(5)
if (M.stuttering < 5)
M.stuttering = 5
M.Stun(5)
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
"<span class='userdanger'>[user] has prodded you with [src].</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
add_logs(M, user, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
/obj/item/borg/overdrive
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
/**********************************************************************
HUD/SIGHT things
***********************************************************************/
/obj/item/borg/sight
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
var/sight_mode = null
/obj/item/borg/sight/xray
name = "X-ray Vision"
sight_mode = BORGXRAY
/obj/item/borg/sight/thermal
name = "Thermal Vision"
sight_mode = BORGTHERM
icon_state = "thermal"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/meson
name = "Meson Vision"
sight_mode = BORGMESON
icon_state = "meson"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/hud
name = "Hud"
var/obj/item/clothing/glasses/hud/hud = null
/obj/item/borg/sight/hud/med
name = "medical hud"
icon_state = "healthhud"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/hud/med/New()
..()
hud = new /obj/item/clothing/glasses/hud/health(src)
return
/obj/item/borg/sight/hud/sec
name = "security hud"
icon_state = "securityhud"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/hud/sec/New()
..()
hud = new /obj/item/clothing/glasses/hud/security(src)
return