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HEAVILY nerfs spreading plants! - Spread chance cut down by 66% - In general, plants will spread slower, meaning they won't outpace a goat wielding a scythe and plant-killer grenades. - Spread distance cut down by AT LEAST 66% - TRAIT_SPREAD 1 plants (glowshrooms) will spread to a maximum distance of (TRAIT_POTENCY * 0.1) - TRAIT_SPREAD 2 plants (kudzu) will spread to a maximum distance of (TRAIT_POTENCY * 0.6) if they are vines or biomass growth_type (most common types) - TRAIT_SPREAD 2 that have the "worms" or "mold" growth_type will spread to a maximum distance of (TRAIT_POTENCY * 0.3) Buffs spreading plants! - Spreading plants with thorns or stinging will now properly attempt to affect anyone who walks over them! - Wearing shoes gives you a 50% chance to avoid being affected by thorns and stings Rewrites stinging plant defenses and logic - Stinging plants now will target a specific limb/body part and check for the appropriate clothing coverage - Spreading plant stings will only target legs and feet - Picking up stinging fruit will only target hands - Being hit with a stinging fruit will target the hit limb - THICKMATERIAL clothing from hardsuits and biosuits will protect from stings that target areas they cover - Clothes will protect their covered areas from stings - Protecting the head requires covering the eyes and mouth with either the helmet or glasses/masks - If you aren't fully protected in the target area, you get stung. Fruit with thorns and/or stinging now properly apply their effects when thrown or used as melee weapons - Still requires HARM intent to use fruit as a melee weapon instead of feeding it to the target - Stinging fruit will check the hit area for protection - Stinging fruit will crumble into dust if it uses up all its reagents. - Stringing fruit still has a chance to break on hit even while it has reagents left.